silents429 wrote:Oh god math e_e
And I can't easily see how many frames each movement will need. I don't have a problem syncing the two, I have a problem making the audio line to sync with. Its not really easy to readjust it. Pritch I understand the last half but the part with audacity and diving each second into 15 is throwing me off.
(overthinking this I bet.)
Unfortunately math is the only way to line up animation to audio precisely. Fortunately, it's actually really easy once you understand why you're doing it. Prichard got a little turned around though (or I just don't understand the technique he's using): I think it's easiest to multiply the position in the audio track by 15. When you're doing 15 frames per second, each frame stays on the screen for 1/15th of a second. So the beginning of a one second sound clip is at frame zero (0*15=0), and the end is at frame 15 (1*15=15).
Say you had a line, "Why would you do that?" that took 3.2 seconds, and you wanted to emphasize the word "that?" (suppose "that?" starts 2.75 seconds in and ends at 3.2 seconds). In your animation the word "that?" would start at (2.75 * 15 = 41.25) the 41st frame (because you can't have .25 of a frame, I've just discarded the remainder) and it would end at (3.2 * 15 = 48) the 48th frame. So you know you need to fit whatever motion you want to use to emphasize "that?" in the 7 frames between the 41st and 48th frame in your animation. It sounds complicated, but it really isn't. I used to use a tool called WavTRACKER which lets you select parts of your audio and automatically gives the frame equivalent for the selection. It's a pretty simple tool, but can speed things up a fair amount- I'm sure there are other programs that serve the same purpose if you don't want to convert to WAV files or use a non-Windows machine.