Topic: CGI 3D Lego Man Walk Cycle

Doing tests for the CGI 3D Lego Man Walk Cycle. I'm considering to release my upcoming long project as a full digital animation. I'm making us of Lego Digital Designer for the models.

Whole sequence has been key framed.
My figure still needs proper coloring and textures.

http://youtu.be/ci1k3VH5wZY

Re: CGI 3D Lego Man Walk Cycle

Not bad. mini/wink
You may want a little more easing on the arm swinging, and he's going a bit too quickly for just a normal walk, but those are the only issues I see.

Re: CGI 3D Lego Man Walk Cycle

Thank you for your feedback.. based on that I've made a new version
http://youtu.be/50SEoTfxh0U

Last edited by TitanPictures (January 31, 2013 (02:00pm))

Re: CGI 3D Lego Man Walk Cycle

The speed of the walk is much better, but now the arms don't swing much at all. 
They swing the perfect amount in the first test, they just didn't ease quite enough.

I'm not being too picky now am I? mini/wink

Re: CGI 3D Lego Man Walk Cycle

it's good your feed back.. thanks

the arms swing out now only 10 degrees..

In my first test i found them bit too much..
I'll work next on something between..

Re: CGI 3D Lego Man Walk Cycle

I'm curious, what fps are you using? Sort of looks like a 15fps walk cycle played at 24fps... could be wrong though. As far as things go though, good job. You are on the right track.

Last edited by AnW (February 1, 2013 (07:52am))

Re: CGI 3D Lego Man Walk Cycle

AnW wrote:

I'm curious, what fps are you using? Sort of looks like a 15fps walk cycle played at 24fps... could be wrong though. As far as things go though, good job. Your on the right track.

Thank you.

Animation is 15 fps and I my idea to animate this the same way as I would animate in stop-motion..

Re: CGI 3D Lego Man Walk Cycle

TitanPictures wrote:
AnW wrote:

...

Thank you.

Animation is 15 fps and I my idea to animate this the same way as I would animate in stop-motion..

Ok, my bad. mini/smile

I think that is a good idea, creating a brickfilm digitally exactly as you would in real life. All of the Lego movies I have personally seen try to get all fancy with bendy characters, etc, etc.
I have often wondered why no one doesn't simply take advantage of the limitless bricks (well, limited by your computer...), complete control of lighting, and no set bumping mini/tongue , etc, that the computer offers to make what is basically a normal Lego stopmotion. Being a digital 3d artist myself, I have been temped to do that, but never have. I just like doing it in real life so much...

Last edited by AnW (February 1, 2013 (07:59am))

Re: CGI 3D Lego Man Walk Cycle

not bad, I'm working on a 3D animation another youtube channel asked me to make for them..

http://www.brickshelf.com/gallery/Minifigurestudios/filmstuff/character_render_test_2.png

Latest video: Zombie Blockade https://www.youtube.com/watch?v=F2XdMQWLu5I

The Son Of Shadowmarch: PreProduction Official Thread: http://www.bricksinmotion.com/forums/to … brickfilm/
Script: 80% / Storyboards: 10% / Voice Acting: 0%