Juggernaut Pictures wrote:Hold up there! Stop-motion is a challenging process, but CGI is no easier. Not anyone can light, texture, model, animate or position elements in CGI. Only those who are skilled at it and have practiced for quite a while.
You have a point, but once you make a wall for example, you can just save that file and copy/paste to make a bigger building. And once you have a walk cycle (I may be wrong here) you can just save that movement and use it again and again.
With lighting, can you not move the CGI lamp anywhere, and ajust the number of lights, the brightness and type of light it gives off as well? With real lamps, you don't have those things, unless you get different bulbs which may or not be what you want. As to modeling, you can bring in entire brick libraries, and even make your own peice if Lego doesn't make what you want. You can also build against the law of gravity, and put peices into each other, as well as have stuff just float there if you want.
As to speed, you can see the fruits of your labor quicker with stop-motion. But with CGI, you can model the scenes, animate them, and then just sit back a relax while your computer does all the work. Although render times are very long, so I guess you could do stop-motion in between the times of working on the CGI.
I really meant the time that you have to put into it, as you must manually do everything in stop-motion, but with CGI just model, animate, then set 'er up and let 'er go.
But whatever happens, I'll be looking forward to your (Wingman_mn) movies!
(Disclaimer: I have not messed with CGI much, so my current thoughts may very well be wrong, if so, please kindly correct them. Thanks.)