Topic: punch and walk sequence test

A test I made the other day...I need some feedback if you would please. mini/smile Youtube

http://www.usa.canon.com/assets/app/images/callouts/cameras/callout_hdvideo_091511.jpg    http://www.usa.canon.com/assets/app/images/callouts/cameras/cdlc_148_rt.jpg

Re: punch and walk sequence test

Walk cycle was pretty good. mini/smile
But the punch didn't really seem very convincing. It looked more like he waved his hand in front of his face, and maybe brushed him slightly. Also, some step sound effects and some good punching sounds would be better.

Re: punch and walk sequence test

The walking was great.

But it was more of a backhand than a punch.

Re: punch and walk sequence test

Can anyone give me a tutorial or tips on getting good fighting besides easing in and easing out? I already know about that.

http://www.usa.canon.com/assets/app/images/callouts/cameras/callout_hdvideo_091511.jpg    http://www.usa.canon.com/assets/app/images/callouts/cameras/cdlc_148_rt.jpg

Re: punch and walk sequence test

I've linked to this time, and time again.

It helped me A LOT.

So if you haven't already, read this!!!

Re: punch and walk sequence test

May be this helps

edit/ was one of multiple tabs I had open, didn't see reaction above before I posted..

Last edited by Mic (June 8, 2011 (12:10pm))

Re: punch and walk sequence test

Realistic reactions to movement.
That's probably one of the biggest problems with brickfilm fights usually. mini/tongue
Every moment needs a proper reaction. such as a small strike will not send a minifigure back at a speed faster than the strike was delivered. Also, it's important that the blow touches the target properly, and that the target goes in the same direction as the blow. There are a lot of brickfilms where someone gets hit but they don't even get hit properly and fly in the wrong direction faster than the blow. xD Looks weird. For your film the target should have probably just moved his body a little and have his head turn a little bit more like a slap. For an effect of comedy, having the head rotate all the way around would have been amusing.

Re: punch and walk sequence test

Brickyman wrote:

I've linked to this time, and time again.

It helped me A LOT.

So if you haven't already, read this!!!

Yea...I've read that a lot. I still can't seem to do it right.

http://www.usa.canon.com/assets/app/images/callouts/cameras/callout_hdvideo_091511.jpg    http://www.usa.canon.com/assets/app/images/callouts/cameras/cdlc_148_rt.jpg