Topic: Challenge Room
Thought I finally take part in the Animation Challenge, CGI-style.
Some prep work beforehand, such as a sound check.
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Thought I finally take part in the Animation Challenge, CGI-style.
Some prep work beforehand, such as a sound check.
Wow, that's what you look like.
Additional sound check, imitation cloth check, and burn/scorching check
-No accompanying video log.
The first one is better without a doubt.
Are you going for what looks more LEGOesque or what looks more realistic? The one on the left looks realistic, while the one on the right looks almost as realistic but more like a LEGO cape.

What I'm going for is to accomplish realism with Soft Body Dynamics rather than manual animation. My guesswork with the rigged version maybe close to realistic, but it's a lot of guesswork and it's restricted to the rig I'm using which has a limited number of articulation. It actually only had three 3-point armatures, one on each side, and one in the middle. Once I've found the best setting in the Soft Body modifier, it's bye-bye rigged cape.
So to answer your question, based on everyone's feedback, I want the Soft body dynamic version to act as real as the rigged cape. That means adjusting the stiffness of the cape so it's not so stiff like in the walk cycle but not fluttery like in the flat mesh version.
It's very good, but the animation doesn't look like a Lego. Of course, you may not be aiming for that style.
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