Topic: Challenge Room

Thought I finally take part in the Animation Challenge, CGI-style.

Some prep work beforehand, such as a sound check.

Lightsaber Sound Check
   -Accompanying Video Log

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

Wow, that's what you look like.

bricksinmotion member of the year

Re: Challenge Room

No, that's my evil twin brother, Lachnology.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

Additional sound check, imitation cloth check, and burn/scorching check
-No accompanying video log.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

Cape revisited.  Thoughts?

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

The first one is better without a doubt.

-pacific

Re: Challenge Room

Most of y'all say the rigged version.  I say, let's look at Soft Body dynamics again

Cape Revisit II

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

Are you going for what looks more LEGOesque or what looks more realistic? The one on the left looks realistic, while the one on the right looks almost as realistic but more like a LEGO cape.

http://i.imgur.com/Q9NCUnx.png

Re: Challenge Room

What I'm going for is to accomplish realism with Soft Body Dynamics rather than manual animation.  My guesswork with the rigged version maybe close to realistic, but it's a lot of guesswork and it's restricted to the rig I'm using which has a limited number of articulation.  It actually only had three 3-point armatures, one on each side, and one in the middle.  Once I've found the best setting in the Soft Body modifier, it's bye-bye rigged cape.

So to answer your question, based on everyone's feedback, I want the Soft body dynamic version to act as real as the rigged cape.  That means adjusting the stiffness of the cape so it's not so stiff like in the walk cycle but not fluttery like in the flat mesh version.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

More work done.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: Challenge Room

Lechnology wrote:

More work done.

It's very good, but the animation doesn't look like a Lego. Of course, you may not be aiming for that style.

bricksinmotion member of the year