Topic: Achieving Lifelike Animation

Hello. I'm pretty sure if you clicked this thread you are looking to find out how to make your animation look more real. Because my post in the Resources section has not been reviewed for about 2 months, I decided to make a topic on this. Here are some tips:
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Well, getting good looking lifelike animation is an art; kinda like getting a painting to look lifelike. The more you animate, the better it'll look (hopefully) There's no magic formula, but here's some tips that I've learned over the years:

Ease in and ease out. That means that when something is moving, it starts out slow, gets faster then slows down again. The only exception is when something runs into something else, then it can stop suddenly.

Avoid jitter. Jitter is basically when you accidentally bump the minifig when you're trying to move it's arm or head or something and you try correct it in the next frame. GET RID OF THAT! If you accidentally bump the minifig, do your best to put it back where it was with the onion skin. Then, in the next few frames, continue that same motion but ease it out.

Play stuff back all the time. Whenever, I capture a new frame, I play back the animation from the beginning to see if it all looks good and flows well. sometimes, I'll go a few frames before playing the animation back, but i'm constantly playing it back. If it doesn't look good, throw it away.

PRACTICE PRACTICE PRACTICE Take a look at my earlier films... Everyone gets better over time as they practice more and more.
-Stan the Lego Man

In addition to easing in and out, you also need anticipation, bounceback, and inertia.

Anticipation is when a minifig is going to raise his arm, he moves his arm back a little bit before he brings it forward. The more forceful the movement he is about to take, the more anticipation is needed.

Bounceback is when after the minifig raises his arm, he puts it down and the arm swings back and forth. It's basically the opposite of anticipation. Again, the more force in the movement, the more bounceback.

Inertia is when the minifig's arm is raised, the body moves back a little. Other parts of the minifig are following the primary movement. This is also known as secondary movement. Moving the arms while walking is another example of this.
-minifig051

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Re: Achieving Lifelike Animation

Thanks for the tips! I have seen a lot of these ''helps'' a lot before but it's nice to know that someone wants to help. mini/smile

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Re: Achieving Lifelike Animation

I think getting real-life references is about as important as any of those, if not more-so. All professional animators draw from life, even before they started drawing cartoons, and when animating, they'll act things out in front of a camera to get ideas for how their characters should move. It's not all about making stuff look smooth. Frankly, if you try to make your stuff smooth without putting some life into it, chances are it's going to look robotic.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
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Re: Achieving Lifelike Animation

Littlebrick wrote:

Frankly, if you try to make your stuff smooth without putting some life into it, chances are it's going to look robotic.

That's what happened with me. Before I came to BiM, I would had pretty smooth tests, but they were still robotic. Now I'm better, though. And threads like this help greatly. mini/wink

Re: Achieving Lifelike Animation

Something that I didn't add: For cartoony animation, use exaggeration. That means exaggerating the anticipation, bounceback, and inertia. Back to the minifig raising his arm example again. When you anticipate, bring the arm back more. When you do bounceback, move the arm forward more and move the arm back more, and move it back and morth more times. When you bring the arm forward, tilt the torso forward more and when you bring the arm back, move the torso back more.

Not literally dead, just no longer interested in Lego or animation.

Re: Achieving Lifelike Animation

Thanks minifig! Very helpful to have this all compiled in one place. mini/smile

-pacific