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		<title><![CDATA[Forums - Bricks in Motion - Achieving Lifelike Animation]]></title>
		<link>https://bricksinmotion.com/forums/topic/10381/achieving-lifelike-animation/</link>
		<description><![CDATA[The most recent posts in Achieving Lifelike Animation.]]></description>
		<lastBuildDate>Tue, 17 May 2011 15:27:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: Achieving Lifelike Animation]]></title>
			<link>https://bricksinmotion.com/forums/post/216767/#p216767</link>
			<description><![CDATA[Thanks minifig! Very helpful to have this all compiled in one place. :)]]></description>
			<author><![CDATA[anynameproductions@hotmail.com (pacific)]]></author>
			<pubDate>Tue, 17 May 2011 15:27:53 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/216767/#p216767</guid>
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			<title><![CDATA[Re: Achieving Lifelike Animation]]></title>
			<link>https://bricksinmotion.com/forums/post/216628/#p216628</link>
			<description><![CDATA[Something that I didn't add: For cartoony animation, use exaggeration. That means exaggerating the anticipation, bounceback, and inertia. Back to the minifig raising his arm example again. When you anticipate, bring the arm back more. When you do bounceback, move the arm forward more and move the arm back more, and move it back and morth more times. When you bring the arm forward, tilt the torso forward more and when you bring the arm back, move the torso back more.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Mon, 16 May 2011 21:51:37 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/216628/#p216628</guid>
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			<title><![CDATA[Re: Achieving Lifelike Animation]]></title>
			<link>https://bricksinmotion.com/forums/post/216586/#p216586</link>
			<description><![CDATA[[quote=Littlebrick]Frankly, if you try to make your stuff smooth without putting some life into it, chances are it's going to look robotic.[/quote]
That's what happened with me. Before I came to BiM, I would had pretty smooth tests, but they were still robotic. Now I'm better, though. And threads like this help greatly. ;)]]></description>
			<author><![CDATA[nebulaewanderer@yahoo.com (Mighty Wanderer)]]></author>
			<pubDate>Mon, 16 May 2011 19:10:58 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/216586/#p216586</guid>
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		<item>
			<title><![CDATA[Re: Achieving Lifelike Animation]]></title>
			<link>https://bricksinmotion.com/forums/post/216573/#p216573</link>
			<description><![CDATA[I think getting real-life references is about as important as any of those, if not more-so. All professional animators draw from life, even before they started drawing cartoons, and when animating, they'll act things out in front of a camera to get ideas for how their characters should move. It's not all about making stuff look smooth. Frankly, if you try to make your stuff smooth without putting some life into it, chances are it's going to look robotic.]]></description>
			<author><![CDATA[graemecallen@yahoo.com (Littlebrick)]]></author>
			<pubDate>Mon, 16 May 2011 17:17:40 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/216573/#p216573</guid>
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		<item>
			<title><![CDATA[Re: Achieving Lifelike Animation]]></title>
			<link>https://bricksinmotion.com/forums/post/216566/#p216566</link>
			<description><![CDATA[Thanks for the tips! I have seen a lot of these ''helps'' a lot before but it's nice to know that someone wants to help. :)]]></description>
			<author><![CDATA[dummy@example.com (VanderFlame Studios)]]></author>
			<pubDate>Mon, 16 May 2011 16:11:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/216566/#p216566</guid>
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		<item>
			<title><![CDATA[Achieving Lifelike Animation]]></title>
			<link>https://bricksinmotion.com/forums/post/216557/#p216557</link>
			<description><![CDATA[Hello. I'm pretty sure if you clicked this thread you are looking to find out how to make your animation look more real. Because my post in the Resources section has not been reviewed for about 2 months, I decided to make a topic on this. Here are some tips:
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Well, getting good looking lifelike animation is an art; kinda like getting a painting to look lifelike. The more you animate, the better it'll look (hopefully) There's no magic formula, but here's some tips that I've learned over the years: 

[b]Ease in and ease out.[/b] That means that when something is moving, it starts out slow, gets faster then slows down again. The only exception is when something runs into something else, then it can stop suddenly. 

[b]Avoid jitter.[/b] Jitter is basically when you accidentally bump the minifig when you're trying to move it's arm or head or something and you try correct it in the next frame. GET RID OF THAT! If you accidentally bump the minifig, do your best to put it back where it was with the onion skin. Then, in the next few frames, continue that same motion but ease it out. 

[b]Play stuff back all the time.[/b] Whenever, I capture a new frame, I play back the animation from the beginning to see if it all looks good and flows well. sometimes, I'll go a few frames before playing the animation back, but i'm constantly playing it back. If it doesn't look good, throw it away. 

[b]PRACTICE PRACTICE PRACTICE[/b] Take a look at my earlier films... Everyone gets better over time as they practice more and more. 
-Stan the Lego Man

In addition to easing in and out, you also need anticipation, bounceback, and inertia. 

[b]Anticipation[/b] is when a minifig is going to raise his arm, he moves his arm back a little bit before he brings it forward. The more forceful the movement he is about to take, the more anticipation is needed. 

[b]Bounceback[/b] is when after the minifig raises his arm, he puts it down and the arm swings back and forth. It's basically the opposite of anticipation. Again, the more force in the movement, the more bounceback. 

[b]Inertia[/b] is when the minifig's arm is raised, the body moves back a little. Other parts of the minifig are following the primary movement. This is also known as secondary movement. Moving the arms while walking is another example of this.
-minifig051]]></description>
			<author><![CDATA[c00lasice11@gmail.com (coolasice11)]]></author>
			<pubDate>Mon, 16 May 2011 15:13:39 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/216557/#p216557</guid>
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