Re: The CGI Thread

I love the planet in the background. mini/bigsmile It looks so realistic.

bricksinmotion member of the year

Re: The CGI Thread

BGanimations wrote:
UniLego wrote:

I have to use this program in order to actually create the product using the 3D printer at my school. :C

Mebbe you could create the model in Blender or another 3D program, and then export the file and import it into the program you're using right now (Inventor?)

I agree with JP and BG here, Uni. Might just be me, but that Inventor looks quite complicated. I would rather export it form Blender.

Oh yeah, BG, I dig the flame alchemist mini/wink

sigelrelster
Scripting: 100% Animation: 3% Post-Production: 0%

Re: The CGI Thread

elrelster wrote:
BGanimations wrote:
UniLego wrote:

I have to use this program in order to actually create the product using the 3D printer at my school. :C

Mebbe you could create the model in Blender or another 3D program, and then export the file and import it into the program you're using right now (Inventor?)

I agree with JP and BG here, Uni. Might just be me, but that Inventor looks quite complicated. I would rather export it form Blender.

Oh yeah, BG, I dig the flame alchemist mini/wink

No, he's the CGI Alchemist.

bricksinmotion member of the year

Re: The CGI Thread

WelcomeToAwesomeness wrote:
elrelster wrote:
BGanimations wrote:

Mebbe you could create the model in Blender or another 3D program, and then export the file and import it into the program you're using right now (Inventor?)

I agree with JP and BG here, Uni. Might just be me, but that Inventor looks quite complicated. I would rather export it form Blender.

Oh yeah, BG, I dig the flame alchemist mini/wink

No, he's the CGI Alchemist.

And I suppose this means I have rendering gloves instead of ignition gloves, correct?

In other news, I opened Blender for the first time in a long time yesterday, and I kinda twiddled around with some random modeling and created a rough goblet type thingy. Once I actually complete it I'll upload a picture.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

hey guys, remember the train i did a while back?
well, i tracked the camera to the train so that the background was blurry
http://i53.tinypic.com/2nga8tf.png

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird

Re: The CGI Thread

Wow! I really like it Stan.

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So yeah, I'm back from my mind.

Re: The CGI Thread

http://i126.photobucket.com/albums/p84/UberSocks/47.gif

http://i.imgur.com/F5Y7l.jpg

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

Now, I'm not really an expert on cgi, but I hate to say that it looks a little fake JP. Don't get me wrong, its 100 times better than anything I could ever make, but it just looks a little bland and 2D. I would definately add some more detail to it (I'm not really sure if you've finished it or not though). But other than that I quite like it, the lights are cool. mini/wink

Anyway, I've been thinking about trying out this blender. Once schools over I may try and learn it to make some 3D animation. What would you guys say, is it easy-ish to get the hang of?

Re: The CGI Thread

Filmfire96 wrote:

Now, I'm not really an expert on cgi, but I hate to say that it looks a little fake JP. Don't get me wrong, its 100 times better than anything I could ever make, but it just looks a little bland and 2D. I would definately add some more detail to it (I'm not really sure if you've finished it or not though).

I'm not finished with it yet, there are still a few gaps that I need to fill. As for detail, I'll try to texture the buildings, but it might take some time to unwrap every material.

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

Filmfire96 wrote:

Now, I'm not really an expert on cgi, but I hate to say that it looks a little fake JP. Don't get me wrong, its 100 times better than anything I could ever make, but it just looks a little bland and 2D. I would definately add some more detail to it (I'm not really sure if you've finished it or not though). But other than that I quite like it, the lights are cool. mini/wink

Anyway, I've been thinking about trying out this blender. Once schools over I may try and learn it to make some 3D animation. What would you guys say, is it easy-ish to get the hang of?

No, it is not easy-ish. Well, at least for me.

bricksinmotion member of the year

Re: The CGI Thread

WelcomeToAwesomeness wrote:

No, it is not easy-ish. Well, at least for me.

Well, I'll have plenty of time to learn it when the summer holidays start. I've never really liked it in brickfilms very much but I'd like to make some just 3D animations with it. I'll give it a try later.

Re: The CGI Thread

I'm teaching myself Blender so I can do some background screens and stuff in a film I'm working on.

http://farm6.static.flickr.com/5105/5744192958_b88bcf4c3b.jpg

The broken geometry on a lot of the LDraw elements is working out for me because it makes the wireframes look more interesting.

Edit: And a quick video: http://www.youtube.com/watch?v=5IH2ZzYlAco

I've messed up one of his legs at some point. There's always something, isn't there?

Re: The CGI Thread

could you give me a link to the tutorials you are using and tell me the version you are using? I am still just beginning too.

Re: The CGI Thread

I've mainly been using the The Noob To Pro Guide to get the basics, then googling for other stuff that I needed to find out. There's lots and lots of tutorials out there. I'm doing most of the work in Blender 2.57 but I've also installed 2.49 so I can use the LDraw import script. It doesn't seem to work in 2.5+.

Re: The CGI Thread

Very nice MegaTurtle.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

If anyone can help me out with the settings for a good trans-red plastic material, that would be super awesome. I've tried tweaking some glass materials but it doesn't look right.

Re: The CGI Thread

0ldScratch wrote:

If anyone can help me out with the settings for a good trans-red plastic material, that would be super awesome. I've tried tweaking some glass materials but it doesn't look right.

Did you use transparency for this? Because I would think that having a reddish material with it being slightly transparent would get the material that you desire; but of course, you never know what Blender will do sometimes (I assume you're using Blender; my apologies if I'm wrong).

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

Yes, I've got a red material that's transparent but it doesn't look like transparent red plastic - the reflection and refraction aren't right. Probably other things too but I don't know what half the material settings do.

And yes, it's Blender.

Re: The CGI Thread

i played around with it and the render time required for a decent transparent plastic material is insane.
check out the new cycles rendering engine, you'll get much better results with much less render time.

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird

Re: The CGI Thread

I don't really think it's the Blender render engine that's causing the problem, though it might be a good idea to check out Cycles anyway. However, if you look at that tutorial, at about 7:57, while he's playing with glass materials he adds a Solidify Modifier, which makes the glass look much more solid, so perhaps you should try that before tweaking the transparency materials. I might take a look at this myself later, because this is something I could never get looking right either.

On a side note, if you haven't already, get the official LEGO colors: http://www.brothers-brick.com/2010/01/2 … ette-news/

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