Re: The CGI Thread

Thanks for the advice, Piet. It was actually a backdrop for a film (which turned out so terrible that I will never again mention the name *shudder*). There is a bit of DOF, though it's not too visible. The shot is in the early hours of the day, so there aren't any minifigs around yet (except for the main character, who was composited in later).

http://www.majhost.com/gallery/StudioL30/Random-Pictures/youtube.jpghttp://www.majhost.com/gallery/StudioL30/Random-Pictures/sitelogo.jpg

Re: The CGI Thread

As the whole world of CGI and its endless possibilites are pretty much incomprehensible to me for now, I have to ask you one question:

how do I get started?

Are there certain books I should read, or videos to watch, or whatever? Just opening a program and trying to accomplish something seems a bit ineffective to me... I want to understand CGI.

Thanks!

-pacific

Re: The CGI Thread

pacific wrote:

Just opening a program and trying to accomplish something seems a bit ineffective to me... I want to understand CGI.

Surprisingly, that's how I did it.  I opened up the program and started playing around with it.  Can't drive a car if all you did was study the car manual.  But I did eventually had to educate myself on CGI (programming-wise).  It worked for me, getting familiar with the tool before learning the principles of it.  But if it's not your thing, plenty of video tutorials online.  Problem is, most are software-specific, but you can get the general gist of it from them.

My suggestion would be to start at the core of computer animation: Math.  Lots of math goes into computer animation, from creating cubes and spheres to calculating the path of thousands of rain drop particles as they collide with the floor and objects in your scene.  Obviously, as artist, you don't need to go in depth on the implementation, but at least have an understanding of what's going on when you sculpt your model or rig it for animation, specifically Cartesian coordinate system, Euler angles, matrix, vectors, etc.  If you know your calculus, computer animation won't seem as hard.

Simplest solution would be to take a course in computer animation or check out books on computer animation from your local library.

Starter tip: The models you see in your typical 3D animated movie is made up of points called vertices.  These vertices are connected together by line segments called polylines.  The polylines together form polygons that make up the surface of the model that you see.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

how do i Import a Lego model in to Blender?

Re: The CGI Thread

*Sigh*

I'd ask for a sticky, but it's not brickfilm related.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

thank you.

Re: The CGI Thread

A WIP of our upcoming intro. It's actually not what you think it is.

http://i.imgur.com/1q5Pu.jpg

Last edited by Juggernaut Pictures (April 12, 2011 (02:52pm))

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

Just edited the first post and added links.  Also, those buildings are looking pretty darn good Juggernaut.  The lighting of the windows on the left building is especially cool.  Can't wait to the final result. mini/smile

http://www.brickshelf.com/gallery/BuilderBrothers/signatures/thac14sig.png

Re: The CGI Thread

I know most of you don't use Inventor at all, but it is CGI and I felt like showing you just how annoying it is to make the right atrium of the human heart, just to find out that one of the many sketches you drew wants to glitch on you. >:C

http://i.imgur.com/DiovN.png

http://i904.photobucket.com/albums/ac244/Dhizmoraxe/BiM%20Signature/BiMbubbles.png
Latest video: splat.

Re: The CGI Thread

Maybe you should try a different program. From what I see, it looks exteremely difficult and different then most other 3D software (Blender, Maya, Carrara, etc.).

http://tinyurl.com/krwj4ek
http://tinyurl.com/kvxr6umhttp://tinyurl.com/kxofj4mhttp://tinyurl.com/k5fw3syhttp://tinyurl.com/m4rv8tf

Re: The CGI Thread

I have to use this program in order to actually create the product using the 3D printer at my school. :C

http://i904.photobucket.com/albums/ac244/Dhizmoraxe/BiM%20Signature/BiMbubbles.png
Latest video: splat.

Re: The CGI Thread

StudioL30 wrote:

Almost done!

http://www.brickshelf.com/gallery/StudioL30/CGI/0001.png

Hey! How did you put th water in there?

http://www.usa.canon.com/assets/app/images/callouts/cameras/callout_hdvideo_091511.jpg    http://www.usa.canon.com/assets/app/images/callouts/cameras/cdlc_148_rt.jpg

Re: The CGI Thread

UniLego wrote:

I have to use this program in order to actually create the product using the 3D printer at my school. :C

Mebbe you could create the model in Blender or another 3D program, and then export the file and import it into the program you're using right now (Inventor?)

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

VanderFlame Studios wrote:

Hey! How did you put th water in there?

The water is just a CG plane with a lot of textures and modifiers.

http://www.majhost.com/gallery/StudioL30/Random-Pictures/youtube.jpghttp://www.majhost.com/gallery/StudioL30/Random-Pictures/sitelogo.jpg

Re: The CGI Thread

I use Autodesk at school and it's amazing!  It's really easy to use.  On another CGI related note 'I just got Blender'!  Now I gotta find out how it works.

http://i.imgur.com/CSwoca1.png

Re: The CGI Thread

Alright, I'm officially posting this:

http://farm6.static.flickr.com/5261/5659284572_43d61fd6d2_b.jpg

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Wow! mini/eek
Looks awesome!

http://i.imgur.com/lZUQ9.pnghttp://i.imgur.com/9CQIM.pnghttp://i.imgur.com/YZLtR.pnghttp://i.imgur.com/ICcjc.png

Re: The CGI Thread

But HOW do the RINGS stay attached, hmm?

Re: The CGI Thread

Magnets.

Re: The CGI Thread

Magic. And Magnets.