Re: The CGI Thread

BGanimations wrote:
GoldenAnimations wrote:

How money does CGI software cost

Well, Blender is free and open-source. It's what I use and I like it a lot. Carrara is about $350 or so (depending on which version you get), Maya is a ton more money, and 3DS Max is also tons of money.

I really like Maya and 3ds Max. I found blender to be too confusing.

Re: The CGI Thread

Maya and 3DS max are free for students

Re: The CGI Thread

Isn't that only for 13 months, though? Personally, I think Blender is the way to go, especially 2.5, which may not be out of beta yet but is a heck of a lot better than 2.49.

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Re: The CGI Thread

budgetstudios wrote:

Maya and 3DS max are free for students

REALLY???

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Re: The CGI Thread

For a limited time. I'm sure it's 13 months, but the Autodesk site seems to say they've extended it to three years. I'd still personally go after Blender, though. It's free forever, and it's constantly being updated with awesome new features.

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Re: The CGI Thread

It's 3 years, and new versions come out more often than 3 years so you can just get the new ones when they come out. The only reason people recommend blender is because it is free, but there's a reason Maya dominates the industry.

Re: The CGI Thread

Okay, seriously, as much as I love Blender (and having used it for several years, I totally disagree with your statement that being free is the only thing it's got against Maya), I don't think this discussion is really about which is better. Honestly, you shouldn't spend all that money on a program until you're absolutely sure it's what you need, and I don't think that's going to happen to anyone on this site for quite some time. Blender is perfectly suitable for the needs of most people here. 

And even if students can get Maya free for three years (including updates), I'm pretty sure there are still limitations on it. Not in the actual software, but what you're allowed to do with it. I doubt they're going to let you make money (including a YouTube partnership) from a program designed for learning the software. Finally, I'm pretty sure the student program is for college students only.

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Re: The CGI Thread

Not everyone on this website are school kids, some people want to be using the programs they use in the industry. Why invest all that time in blender? And you're right, it is a student version so you can't profit.

Re: The CGI Thread

budgetstudios wrote:

Why invest all that time in blender?

Why invest all that time in Maya?

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Re: The CGI Thread

Because maya is used frequently in the Film, TV and game industries, whilst blender is not.

Re: The CGI Thread

This is what you can do with Blender.  Essentially it can do a majority of what Maya can do at zero cost.

That is why you invest in Blender.

And if there is someone in the film industry, they would not be visiting this site as often given their demanding profession so you can quit your song and dance right there.

You want to promote a free-for-a-limited-time expensive and powerful program, go right ahead, but don't be belittling one that was made by an international community for an international community for free.

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Re: The CGI Thread

I don't doubt what blender can do, most importantly it's the skill of the artist not the program that counts. I myself am trying to get into the VFX industry, i don't see anything wrong with promoting a more versatile product, so don't get so defensive.

Re: The CGI Thread

And you don't get all high and mighty over a product that only a small percentage can afford to utilize while the rest can only educate themselves over.  Nothing wrong with learning from Blender or any animation tool for that matter.  And if your POV on Blender is pre-2.5, you might want to see its changes since then.  Personally, it feels like a Maya-clone (ease-in focus, for example).

the skill of the artist not the program

We're on the same page here and yet your tone in this discussion is "Maya, or Bust".  Creativity comes from adversity.  Just because a certain software can't do what Maya can do doesn't mean you can't develop simple tricks to get the same result.

And just because Maya is the Ultimate-Power-Tool-Set-CGI of Hollywood doesn't mean you can't start off with discount toolbox.

Last edited by Lechnology (March 15, 2011 (06:25pm))

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Re: The CGI Thread

budgetstudios wrote:

most importantly it's the skill of the artist not the program that counts.

Then what's with the bid deal about "Blender's bad, Maya's way better"? As I recall, you said something like:

budgetstudios wrote:

The only reason people recommend blender is because it is free, but there's a reason Maya dominates the industry.

Sure, there's nothing wrong with promoting Maya, but don't get the wrong idea, Blender is recommended a lot for a reason. Sure, a lot of this is because it's free, but you don't see Anim8or or some other crummy software getting promoted all the time. There's a reason Blender's such a huge name in the 3D program realm.

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Re: The CGI Thread

"Then what's with the bid deal about "Blender's bad, Maya's way better"?"

Blender isn't bad, but Maya is better, it's a fact. But just because I use Maya doesn't make me better at 3D.

Learning Maya will be much more beneficial than learning blender if that's the industry you want to be in.
For those who just do 3D for fun, i understand why you don't want to pay for a program with many features that you may never need.

Obviously cost is a big issue here. The 30 day trial is free, the 3 year version for college students is free, and the unlimited student version for all school/uni kids is $399, which includes matchmover and composite, absolute bargain.

It's like paying $399 for boujou, after effects and maya student versions.

Re: The CGI Thread

Just because you want to go into the business of 3D, it does not mean you can't start with blender.  My cousin started with blender, dabbled in python with it, etc., then when he really got serious, he invested in a better program.  He is now living in New Zealand working as a TD in a big animation company.  And he has been out of school for hardly a few years.  Start small, then go bigger when you are super serious.  There is a Digital school I've heard of who, in their first year, put out a promo video for their 3D animation school, that was made in blender, by the guy sitting in the booth handing out fliers.  It is not about the program, it is about how much you really want to invest straight out.
Also, if you understand blender, you understand anything.

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Re: The CGI Thread

Yep, there's nothing wrong with starting small with blender. I myself started in anim8or, then went to blender. But everyone seems to think Maya is so expensive ($5k, which it is) but almost all of us have access to an insanely discounted version (or free) which makes it really quite affordable, and we should take advantage of it.

Last edited by budgetstudios (March 15, 2011 (10:05pm))

Re: The CGI Thread

budgetstudios wrote:

Blender isn't bad, but Maya is better, it's a fact.

Erm, that seemed a tiny bit contradictory. Saying that Blender isn't as good as Maya in an opinion, and you just called it a fact. mini/confused

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Re: The CGI Thread

Everyone seems to think, that i think blender is bad. I do not think blender is bad. What i know is that maya is more versatile. Does that make sense?

Last edited by budgetstudios (March 16, 2011 (05:33am))

Re: The CGI Thread

It's pretty darn simple Blender is a fine software to work with, I have heard opinions that Maya is like better and stuff but most of the people I know are still using Blender which means they can help you out with Blender stuff and all. I'm pretty sure there are more Blender  tutorials too so for beginners Blender is very friendly and even if you're a skilled guy you still can do a lot with Blender. It's not like Blender is Windows Movie Maker and Maya is Adobe Premiere mini/lol