Re: What is your goal in Brickfilming?
Yeah, sorry, now I know! What's it take to be a YouTube Partner?
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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Yeah, sorry, now I know! What's it take to be a YouTube Partner?
You need lots of views, subscribers are irrelevant. The amount of views you need depends on what country you're in.
1. Views
Views are an important part obviously, but they're not the whole deal. The 100,000 marker was just an estimate someone made so no truth can be guaranteed from it.
2. Consistency
All those views mean absolutely nothing if you're getting them all off one video. Well done, you have a video with a million views, but that counts for nothing if the rest are hovering round the 100 mark. They need to see that you have a regular viewership so that you'll keep bringing in the views.
3. Regular uploads
YouTube recommend that you upload videos regularly - at least once a month. You'll notice that a lot of YouTube partners try to stick to this and there's a good reason behind that. Regular videos mean people will be checking up on you regularly. As such, more views and more adverts being seen.
I want to make a good brickfilm...
I've got story ideas, but little resources, and no motivation.
My new goal is to finish at least three good brickfilms before school starts- then I have no time at all because of all that High School work.
To make another one, and to have good animation that is not 'life like' animation. God I hate the term 'life like animation' go make a live action movie if that is your goal.
To make another one, and to have good animation that is not 'life like' animation. God I hate the term 'life like animation' go make a live action movie if that is your goal.
Damn my latest Test was named lifelike animation and experimenting... Sorry I annoyed you a bit like that..
-Tejas VIM
What? So minifigures can walk like retards and stuff because it's an animation ?
To be fair you can only get so far with 'lifelike animation' when your animating with a figure who has no kneecaps, shoulders or fingers, whose limbs can only pivot in one direction and who's facial features are painted on.
-MRB
My goal is to get 1,000 subs, a partenership, or 500,000 total views, whichever comes first.
To be fair you can only get so far with 'lifelike animation' when your animating with a figure who has no kneecaps, shoulders or fingers, whose limbs can only pivot in one direction and who's facial features are painted on.
-MRB
But admittedly, you can get pretty far.
Look at Loony Toons, the animation is not realistic but is very good and also fun to watch.
But what if you want to make a serious, dark film? Cartooney animation would just make it look funny and a bit stupid.
I cannot take LEGO films seriously, so I don't make films with LEGO that require being taken seriously.
Your avatar sure looks serious...
Space vampires are serious business.
BGanimations wrote:But what if you want to make a serious, dark film? Cartooney animation would just make it look funny and a bit stupid.
I cannot take LEGO films seriously, so I don't make films with LEGO that require being taken seriously.
Well, yeah, it's a matter of preference as to what kind of animation you use. I prefer more realistic animation because for more serious movies you get the feeling it's less like some cheesey Legos and more like a serious plotline. Of course, I do some kind of cheesey stuff also, because those are always fun.
And who's avatar are we talking about? Mine or SlothPaladin's?
The SlothPaladin avatar. Serious eyes.
"I mean buisiness" style.
I switch from style to style with my animation depending on the mood of my film.
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