Topic: Test- 1st person view

Here is a short test I made trying to achieve a perspective from the mini figure's point of view. I haven't seen any tests like this so I hope it is the first of its kind.  It was my Avant-Garde idea but I was far too busy. I encourage others to try their own tests. It is an area of brickfilming that should be explored and perfected.
http://www.youtube.com/watch?v=Bk5i7yEMheQ

Re: Test- 1st person view

It's an idea I would love to see taken further. I think with your test however it was a bit off putting, as with a standard walk cycle the minifigs arms would not come in to its own field of vision.

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Re: Test- 1st person view

You should do some more, longer tests and post them back on here. What you've done is good, but it isn't enough to show if its possible to do a pov film.

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Re: Test- 1st person view

It didn't feel natural it felt like a lumbering giant. However that being said I really loved it. I loved how it looked I suggest you work on it because I really think it could be awesome. I'd be interested to know what you had the arms attached to.

Re: Test- 1st person view

That looked really cool, I encourage you too take this to the next level, and try having another minifig interact with the 'camera fig,' or something similar.

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Re: Test- 1st person view

Thanks guys. I realize the arms wouldn't come into the plane of view but there isn't much else to sell the effect. If the arms weren't in there it might just look like a crappy dolly shot. The arms were on a separate rig in front of a blue screen which I keyed in later. I plan to do more if I have time. Don't count this technique out though. I think it could go places.

Re: Test- 1st person view

I think this is very good. I'd like to test it but don't know how. Did you mask and actually move the camera?

Re: Test- 1st person view

I animated the camera moving forward, just a simple Dolley forward. Then in post (Sony Vegas) I went into the camera pan and track and animated the camera bouncing back and forth. After that I set up a rig where I could animate the arm moving up into the scene and back down again and blue screened that in after. The effect was basically all post aside from the dolly forward and the arm animation. There is no right way to do this. Thats just what I came up with. Please do a test with that method or another. It would be really cool to see what people come up with.