Topic: Create A Realistic Planet In Blender
Now, simply creating a large UVSphere and texturing it to create a planet does not seem to work. It does not look like its really in the distance and its really big. it just looks like a sphere in the middle of no where.
How would I create the effect of the planet being very large and kind of more in the distance. Not just looking like a ball that has a texture?
And on top of that, how would I create the atmosphere (The slight glow you see around the planet) ?
Thanks to anyone who can help .
Also, a little extra question, if i make my UVSphere to big or something, it disappears at a certain point. As in it gets cut off. How can I expand the view/grid to stop this?