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That's pretty cool, I like the grain. I agree with BG, depth of field would help out significantly. Also, some soft shadows (I'm looking at the studs) would improve the realism.
This will be out tomorrow:
I have a form of depth of field, but it clearly needs some more work. Soft shadows might be a little too much to ask from my renderer, but I'll see if I can either make it work or fix it in the post processing.
Thanks guys!
Soft shadowing is ambient occlusion, right? If so, then I don't think you'll be able to do that. I only use ambient occlusion on close up shots where you can observe a lot of the details. Even on my quad-core computer that is fast as lightning, if I have a scene that has any more than 200 or so parts it takes at least a minute to render out a single frame. I'd go with some post production stuff instead.
Edit: I'd also reduce the raymirror gloss to 0.8 instead of 0.9 (if you're following William Chanberlain's tutorial anyways) because otherwise it looks way more reflective than it should. Even just 0.1 makes a huge difference in realism.
Last edited by BGanimations (June 11, 2010 (01:29pm))
Edit: I'd also reduce the raymirror gloss to 0.8 instead of 0.9 (if you're following William Chanberlain's tutorial anyways) because otherwise it looks way more reflective than it should. Even just 0.1 makes a huge difference in realism.
I don't use raymirror. It is obviously the best way to get a realistic render, but even massive studios like Pixar use raymirror very seldom, it is just such a resources hog that is not worth it for the result you get. In my view.
The only element I'll sometimes use it on is the minifig head. Sometimes.
Lil'jj, it's a very plain shot. There aren't any characters. The lighting is quite dull and the colours are very blatant. You could also do with some props.
BGanimations wrote:Edit: I'd also reduce the raymirror gloss to 0.8 instead of 0.9 (if you're following William Chanberlain's tutorial anyways) because otherwise it looks way more reflective than it should. Even just 0.1 makes a huge difference in realism.
I don't use raymirror. It is obviously the best way to get a realistic render, but even massive studios like Pixar use raymirror very seldom, it is just such a resources hog that is not worth it for the result you get. In my view.
The only element I'll sometimes use it on is the minifig head. Sometimes.
Oops, sorry, the torso of the minifig in the foreground looked as if a raymirror was applied to it.
Nice lighting in the first frame.
The first frame is great, I just think it's a bit too claustrophobic. The lighting in the second frame is pretty horrible, and you seem to have been a bit lazy on the background but the angle is nice.
Kinzcove I would personally of made a separate set for the inside of the coach. One that is big enough to actually walk a minifigure in. Perhaps maybe tripling the width but using the same parts for the walls. And I would try to avoid shooting anything that would give away the fact that the inside would be a different scale to the out side.
And on the second frame the track isn't attached to floor fully which is bothering me but other than that there both nice shots.
Daragh yours is nice too but it doesn't really give me that much to say.
Inside the control tower.
The studs look just a little bit too reflective to me but your integration with the minifig and the CGI set is almost seamless.
It's a shot from the opening scene of Stuck in Time. It's when the two scientists pull up to their building.
lechnology, is this from an upcoming film or..?
Mobiledeli, it most likely is, hence the thread he put it in.
-JK
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