BGanimations wrote:I have a question for you Lech. How would you use the Blender particle system to make the fighters and ships fire lasers, like you do in many of your films.
I'm not familiar with Blender's particle system but the general principles are the same: the particle system, the particle emitter, # of particles emitted per second, speed, direction disbursement, mass, lifespan and the particle itself.
The gist about particle systems can be found here.
Assuming that Blender's particle system is primitive at minimum, you can place the particle system right where the gun barrel is and align it so particles will emit out of the cannon. If it has a disbursement angle setting, set it to zero because the lasers should be firing straight and not in multiple directions (up to you, though). Everything else (speed, size, lifespan, etc.) you can specify. As for the laser bolt, that's depends. I went with a elongated sphere with a aura glow around it.
JamesW wrote:But I'm a little confused as to why your using LEGO figures when you don't really seem to be going for a LEGO look? Why use a minifig if your just going to go and give him a realistic looking lightsaber? I think you should go either all LEGO environment, or completely remove all the LEGO. Perhaps just my thoughts...
Not at all trying to be aggressive or anything, just trying to get where your coming from.
I'm not sure where I'm coming from myself. But after some thought, here's what I have: You should be asking me why LEGO at all? Why not human models, why not realistic textures and detailed buildings and creatures that weren't from a MLCAD file? Thing is, I'm not an artist in that sense. I'm all about round numbers and perpendicular angles so I couldn't sculpt the Venus de Milo in CGI if I wanted to. I was certainly a purist when I started doing brickfilms in CGI, but things change (disproportionate models, altered pieces). Besides, if you think about: There are custom guns made just for LEGO. So why not custom lightsaber hilts that look realistic (actually, I modeled the hilts for a minifig's hand and the ignition tip to fit the bar piece, so they're not that realistic). I'm sure people have altered their pieces to fit their needs in animation (makes me cringe sometimes to see a chopped up handle being used as a gun, or a clone trooper helmet altered for a Clone commando fig). Plus, without that minifig head on your Vong, it wouldn't be all LEGO.
Basically, I want to create a brickfilm, but couldn't in stop-motion, so I do it in CGI, and took some creative liberties on certain things (scaled up ship models, altered hair pieces, custom lightsaber hilts, etc.).
What's your reason for unrestricted neck and shoulder movement and scale down round bricks as Kit Fisto's dreads? I guess it's all about personal style among CGI brickfilmers. There are those who want the models to look as real as possible (gaps between bricks for instance), some want every element to be in brick (from fire to blood) or just the figs to be brick and everything else created from scratch, and most don't stick to 1:1 scale ratio (obviously you don't want to make a Venator-class Republic Star Destroyer to scale with a minifig).
We are impressionist of the brickfilming art.
Last edited by Lechnology (March 22, 2010 (03:34am))