Topic: Lego Zombie Weapon Test
Pretty much a weapon test, Please give tips on how to improve
lego zombie weapon test
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Pretty much a weapon test, Please give tips on how to improve
lego zombie weapon test
It was good. I would suggest using a higher fps rate. There were some set bumps, but almost no light flicker. Overall it was good.
Last edited by Interbrick (January 17, 2010 (03:04pm))
doghundredhound on youtube wrote:The "Tommy Gun" is actually a revolver, it doesn't have a secondary handle.
Dog
WRONG
Michael, Please keep YouTube, at YouTube.
The Test seemed fine, A little choppy though.
May I ask, What frame-capture, and Edeting Software you used?
-Jack.
Hmm, it was quite choppy. This can mean two THREE things: either your framerate is low, or your animation is pretty meh. Or both.
When animating, make sure that when someone is aiming a gun at some other guy, every frame is animated. It seemed that you changed the minifig's position every 2 frames as opposed to every frame. On one hand this makes things easier: you need to pay less attention and don't need smaller movements. But the main disadvantage is that your animation will be very choppy in the final result.
On top of this, make sure the movements are fluid. If you animate a dude swinging his sword around, it looks better if he starts off slowly, picking up more momentum (or speed) as he keeps going until he's done swinging, and then he slows down again instead of coming to a full stop at once. This is how you should animate movements, too: first smaller movements (for slow stuff) then gradually increasing them as the momentum gathers.
Of course, practice makes perfect! ![]()
Oh and the camera also moved up and down for a bit. Make sure it's steadily taped down (together with your set). But improving your animation is something you should be focusing on for now.
The Test seemed fine, A little choppy though.
May I ask, What frame-capture, and Edeting Software you used?
-Jack.
I dont have a frame capture program that supports my camera, I used FrameByFrame to put the movie together, and imovie to edit.
I used 10fps because it seemed that 15 was too fast
And thanks for the help BertL ![]()
dee99 wrote:I used 10fps because it seemed that 15 was too fast
If a framerate seems too fast, try animating in smaller increments.
Thanks, I'll try that
Also, its hard to eliminate camera bumps because i have to press the button which bumps it almost every time, in that test the camera was taped down.
Nope, didn't come with software, its a Cannon Powershot A460.
Doesn't even have manual focus
I am thinking of buying a better camera, just don't know which one
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