Topic: Verlorenen Gegenstand
Verlorenen Gegenstand
My first actual brickfilm and entry to the Septemberfest contest. Obviously, it was rushed and the light flicker and bumping was unavoidable as I was getting started on animating.
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Verlorenen Gegenstand
My first actual brickfilm and entry to the Septemberfest contest. Obviously, it was rushed and the light flicker and bumping was unavoidable as I was getting started on animating.
The first scene was totally blurry and out of focus. And you should make it so the audience will know what the key is for; it was hard to tell what it was.
Oh, and are you German or did you use a translator for the title?
Last edited by Goldenbrick (October 1, 2010 (06:46pm))
Sorry guys! I'm just new to animating, during the first scene, I didn't really know what was going on with the quickcam pro's image quallity and it was getting me frustrated, and in title, I was rushing to get it done before the contest. But I'm comming up with a director's cut so I might get to work on that soon. And yes, I did use translator but I didn't get the memo. and for me being German, close! I'm multi-European american, like some of my older ancestors were from Europe. Now I'm just saying I might do a director's cut with improved less blurry frames and better title.
just call it "Die Geschichte vom verlorenen Gegenstand" and the title is fine.
Interesting, but not really good. I liked when he was at the drawers though. I could see you becoming a good brickfilmer one day.
1.5/5
Well to tell you the truth, I'm not pleased on how this came out, though my parrents think I did. I had to rush to get it in the contest and left out the scene of what the key was supposed to be for. I doubt anyone will like this but like I said, I'm making a director's cut with at least 3 to 4 reshots and an extended ending regarding what the key is for.
I didn't really know what was going on with the quickcam pro's image quallity and it was getting me frustrated,
I don't think the image quality was bad, you just have to remember to re-focus when you start a new project/scene.
I suggest you next do a project where you aren't rushed. I think we'd all enjoy to see that.
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