Topic: Lego Walking Help
I dont know if you'd call this a topic but i need help, what is the recommended frame rate for a walk cycle with 3 picutres because if i do 15fps it looks bad so i need help:|
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I dont know if you'd call this a topic but i need help, what is the recommended frame rate for a walk cycle with 3 picutres because if i do 15fps it looks bad so i need help:|
I dont know if you'd call this a topic but i need help, what is the recommended frame rate for a walk cycle with 3 picutres because if i do 15fps it looks bad so i need help:|
If it looks bad at 15 fps, chances are it's gonna look bad at every fps. Harald Hoerwick once said, "We should change not the whole; But the parts." That should be applied here as well. I would recommend using a walk cycle with a higher frame count than 3; four should do the job.
arevideos wrote:I dont know if you'd call this a topic but i need help, what is the recommended frame rate for a walk cycle with 3 picutres because if i do 15fps it looks bad so i need help:|
If it looks bad at 15 fps, chances are it's gonna look bad at every fps. Harald Hoerwick once said, "We should change not the whole; But the parts." That should be applied here as well. I would recommend using a walk cycle with a higher frame count than 3; four should do the job.
ok thanks ill try it out
Can anyone post the frames of a good walk cycle. I do 3 frames, but i'm trying to do more and don't know how.
Aah, thanks
http://www.bricksinmotion.com/forums/topic/407/walking/
damn it you beat me to It lol
Can anyone post the frames of a good walk cycle. I do 3 frames, but i'm trying to do more and don't know how.
Here's the walk cycle I use. It's an 8 frame walk cycle, which may be what you guys would call "4 frames". This walk is different since a minifig covers the distance of 2 studs with every step instead of one. This clip shows at full speed (10FPS) and a demo at 2 FPS:
http://www.youtube.com/watch?v=V5OYYfLURwA
I never did understand the 15 fps until I bought a stop watch...it changed my whole perspective on animation.
Try this.
Film yourself walking or moving. Play the movie of yourself and run the stop watch for each segment. Notice how many seconds it takes to complete a full stride or turning your hand and moving your head. Now use the tutorial links that folks have included here for walking and running. I immediately noticed what I was doing wrong with my animation. I would forget to include the arm strides or time for head pauses or slow turns. I wasn't even taking enough shots! And Sometimes my movements were even too slow.
Thus if you character has to walk across a room, it may take 4 seconds (that means you have to stretch out 60 shots; I now use slightly more shots for good measure). When he/she gets to the end and has to make a turn, the head turn and body movement may include another second or 2 (that is 30 more shots!). It was an amazing turn of events given that I now had to develop the patience to shoot even a 90 second video...that's over 1300 shots...you can believe there's gonna be a lot of head shots
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