Re: The CGI Thread

stupidlegos101 wrote:

I need help making a CGI in blender! I have a motel but i don't know what 2 do HELP!!!! mini/eek

*sigh* You need help with what, specifically?  You have a motel what? A model?  What format?  You don't know what to do with what?  Some people just live up to the first word of their username...

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Lechnology wrote:
stupidlegos101 wrote:

I need help making a CGI in blender! I have a motel but i don't know what 2 do HELP!!!! mini/eek

*sigh* You need help with what, specifically?  You have a motel what? A model?  What format?  You don't know what to do with what?  Some people just live up to the first word of their username...

Yeah, Lech has a pretty good point. If you have any question even remotely involving CGI, you have to be very specific. If you just need help in general, I reccomend that you go here and once you learn the basic functions, I would also recommend trying out the Gingerbread man tutorial that's just a bit below the very top.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Is there a way to save your animation?

Last edited by roRyL (May 23, 2010 (03:17am))

Re: The CGI Thread

Yeah, in the Render panel there's an output tab. Just click on the little folder at the top of the tab, and choose where you want to save your series of images. (Hint: you have to do this before you animate your scene) Then you can change the type to whatever kind of file you want right below the framerate and size dimensions buttons. mini/wink

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

So, I tried animating the ball frame by frame, and I think it looks a lot better. Here is a video, and here is the original for comparison. I haven't added squash/stretch or rotation to the newer one yet; right now, I'm just trying to get the movement down pat.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

That was awesome! I love the cartooney movement of the ball when it bounces and rolls around! Great joy all in all.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Here's the download example of what I'm doing, if you want to try and point out what's going wrong. Sorry, but I was too lazy to bother recording my voice also. mini/tongue

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

Ugh, I hate having to download these things, having to wait for the file to download before viewing.  Uploading it onto Youtube would have been fine, I wouldn't need this wait time.

You must be highlighting a wrong file or something.  I'm not having that problem.  Just to be sure, you're using the April 8, 2010 version, right?  Reason I ask is because when I select all to be imported, I get an import progress box, not those Piece successfully imported pop ups.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

But if I uploaded it to YouTube the whole world could see it. mini/wink

Yeah, I'm using that version of LeoCad though.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

BGanimations wrote:

But if I uploaded it to YouTube the whole world could see it. mini/wink

Have you seen the crap people put up on Youtube?  Besides, it doesn't matter where you upload, someone's going to see it (mediafire, rapidshare, youtube, etc.).  All it takes is a link.  And you can always delete the video afterwards on youtube.

At this point, I can't help you because I have not encounter your error before.  I am operating on a 64-bit processor computer, so it could be a hardware issue on your end.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Okay, I'll try doing it on my laptop instead and see if that works. If it doesn't, then I'll have to go through the antagonizingly long process of doing that several pieces at a time.

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: The CGI Thread

I've added the squashing and stretching to my animation, now all that's left is rotating, which is going to cause some problems; but first, here is the video: Link.

Now, my problem. This whole time, I've been animating the ball via a lattice. Really, I've just been animating the lattice. Now, I need the lattice to rotate, so I can get some stretching at an angle, but I also need the ball to be rotating independently of that. However, rotating the lattice rotates the ball as well, so there is an acceleration in the spin when the lattice rotates. Any way around this?

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Something that we quickly whipped up.  We were trying for some fairly realistic CGI, but it didn't come out quite as expected.  Critique?

http://www.brickshelf.com/gallery/BuilderBrothers/MOCs/shipys.bmp

http://www.brickshelf.com/gallery/BuilderBrothers/signatures/thac14sig.png

Re: The CGI Thread

Littlebrick: Guess no one else has an answer, by stretching at an angle, do you mean shearing or skewing?  Or do you mean stretching on an arbitrary axis?

BuilderBrothers: Some nice designs.  Are those your own models?  If you're going for a realistic look, you're still a long way from that because a lot of work goes into setting up the lights, shadows (if you're using Shadow Buffers instead of raytracing) and getting the right shaders.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Those are, unfortunately, NOT our own models, but it took quite a bit of time to find them.  We got the models from Google Sketchup, and then we exported the models as 3ds files.  Then, the landscape was our design, as was the positioning of things.  We do agree with you though about the realism factor.  We have a LOT to learn before our CGI is going to get realistic. mini/wink

http://www.brickshelf.com/gallery/BuilderBrothers/signatures/thac14sig.png

Re: The CGI Thread

DOUBLE-POST BUMP:

Here is a quick CGI shot that we made to save this entire thread from total destruction:
(Sorry if it is lagging.  It is not because of our poor animation, but because of the program itself.)

http://www.brickshelf.com/gallery/BuilderBrothers/MOCs/airplane_shot2.gif

http://www.brickshelf.com/gallery/BuilderBrothers/signatures/thac14sig.png

Re: The CGI Thread

Lechnology wrote:

Littlebrick: Guess no one else has an answer, by stretching at an angle, do you mean shearing or skewing?  Or do you mean stretching on an arbitrary axis?

Oh, I must have missed this. Or forgotten about it. It might be skewing, but I'm not entirely clear on the definitions. If I could animate the top and bottom vertices of the lattice (four each) moving independently from the other set, that would have the same effect, but that doesn't seem to be working for me either. Anyway, I'd rather rotate it because, for a perfectionist like me, it's always good to go back to the original position/shape, and it's harder to do that with too much lattice deformation.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

Very cool thread.

http://nickdurron.com/Misc/cgiposter.jpg

This is a poster I've been working on for a few weeks now, sort of as a project for one of my classes. I'm having particular trouble getting the human skin to look anywhere near realistic, though I suppose I knew that problem was inevitable when I started. Any suggestions?

Re: The CGI Thread

.. your sick dude mini/eek

''You don't have to tell him how great is coffee is man!''

Re: The CGI Thread

I think it looks sort of papery, maybe if you made it thicker?