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Bricks in Motion
We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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Hmmm... not bad. I guess right off the bat I would say that the tall grass is a bit dark. I would also say that the shadows are a bit soft, but that depends on what you are going for. Right now the lighting kind of makes me think of a cloudy morning or something. It looks more like you were wanting a sunny afternoon look though. If that is the case the shadows are both to soft and two light. I would turn down the sun's shadow radius a bit to sharpen the shadows and then reduce whatever sky light you have to darken the shadows more. It looks pretty decent though. I'm just being kind of picky.
Here's a very successful test render I just made of one of my Bionicle MOCs in Blender:
I know the rocks need work, but are there any other critiques anyone can give me? And just in case you didn't know, that "noise" is just the bump map for the sand, and not a side effect.
Wow, that's really nice! Some of the shadowed parts look a bit funny though. ![]()
Thanks! Funny-looking shadows... on the model or the sand?
Thanks! I think those funny-looking "shadows" are just the reflections off the armor, then.
The Bionicle model is impressively made (Did you model the parts yourself? Because I've never seen any of the pieces in MLCAD or LeoCAD or anything similar). The ground seems a little rough and bland however (Are you using soft shadows?). The sky is also a bit bland; you should add some clouds or variation in the sky's color. The lighting also seems a bit harsh, you should not make the energy so high. Instead, use a variation of lights with different colors (Unless you've already done that. If so, you can disregard the above). Still pretty good though.
It was supposed to look like a barren desert, plus it was only a test for the materials and textures of the Bionicle model. And the pieces I got from Bionicle: Next Generation (although I did model a few of them).
Finally got some time to mess around with Blender and I came up with this.
Its suppose to be plasma shots coming from a blaster/gun but I haven't attached to to a gun... yet. I was just looking from some general feedback on the speed of the shots, the "explosions" when the shots hit the wall, or anything else you might see that needs improvement.
Thanks!
Wingman_mn
P.S. Try the video in 720p Full Screen to catch the char marks on the wall.
Seems pretty good. I suppose you wanted it to actually have explosions appear when it strikes something yes? As far as my experience goes, that part may have to be done manually. Not an active user of Blender so I can't say for certain, but if the particle emitters in Blender don't give you control of a secondary or tertiary particle emitter (by that, I mean, one particle of one emitter becomes an emitter, like a fireworks explosion where each particle creates its own fireworks explosion with its own parameters, distinct from its parent), the you may have to create separate explosion emitters for each strike.
Well thanks, I guess xD
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