Topic: Reflection of my camera. :(

Hi!
When I animate a black lego jumper or wall I can always see my quickcam's camera reflection. Its the little silver ring that I see.
Please help me!

Re: Reflection of my camera. :(

I covered the ring with black plasticine.

https://i.imgur.com/1JxY79v.png

Re: Reflection of my camera. :(

Hazzat wrote:

I covered the ring with black plasticine.

Does  it work?

Re: Reflection of my camera. :(

Don't film from straight ahead - film the thing from an angle.

Re: Reflection of my camera. :(

I put black electrical tape on my camera to reduce reflection.

Re: Reflection of my camera. :(

Don't bother trying to cover up your camera, because it dosen't work that well, and then if you're making a shot with a different reflective color, it shows the black camera, so it's just as bad. My advice is that you have to accept that as a part of brickfilming, and find a way to cope with it, such as just shooting it at anangle, and not a straight reflection.

-BGanimations

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: Reflection of my camera. :(

BrightShadow99 wrote:
Hazzat wrote:

I covered the ring with black plasticine.

Does  it work?

Contrary to what BGanimations might say, yes, it works very well.

https://i.imgur.com/1JxY79v.png

Re: Reflection of my camera. :(

i color the black wall with black crayons.  worked for me

If I'm on the forums, I'm probably waiting for Blender to finish rendering.

Re: Reflection of my camera. :(

Electrical Tape would probably work.

http://www.brickshelf.com/gallery/fib12345/Lolz/lulz.png
"actuallly this involves spiderman too, not batman. but im also taking a new approach, more comedy, less action. i dont see to many movies like that with more comedy than action" --SteveStarfyTV on an Indiana Jones meets Star Wars idea.

Re: Reflection of my camera. :(

Hazzat wrote:
BrightShadow99 wrote:
Hazzat wrote:

I covered the ring with black plasticine.

Does  it work?

Contrary to what BGanimations might say, yes, it works very well.

Well, I suppose I wouldn't really know, but it would seem that if you were filming it against an entirely black wall or something, it might work. Otherwise, it's probably better not to.

-BGanimations

http://www.majhost.com/gallery/BGanimations/Signatures/final_400x100.png

Re: Reflection of my camera. :(

Can't see the problem you are describing (is the reflection so big that it has become a new character in your film?), but have a suggestion: 
Have someone who is not a brickfilmer watch your sequence and ask them what they saw.  If they describe the action and not the reflection, you're good to go.

Re: Reflection of my camera. :(

BGanimations wrote:

Well, I suppose I wouldn't really know, but it would seem that if you were filming it against an entirely black wall or something, it might work. Otherwise, it's probably better not to.

I don't want to sound dismissive but, if you wouldn't really know, it might be better to let other people with practical experience offer advice. You get the reflection because light shining on the silver ring of the quickcam bounces off onto the set and shows up in the reflective surface of the bricks. It's not a whole lot of light but, if the bricks are of a dark colour, it's enough to show up. If the bricks are a lighter colour, it's less obvious. If the silver ring is covered up in some way, less light bounces off it and it reflects less.

As others have said, the best solution is to position the camera at an angle so that it doesn't show up at all in reflections. This isn't always possible, so an alternative is to mask the lighter coloured parts of the camera so they're not bouncing light onto your set.