Topic: Series on Atari

Long story short: I grew up when video games weren't just being pioneered, the game designers also had to design the technology to make playing games possible. I've been fascinated by this since I was there playing Fairchild Channel F system and home Pong consoles.  So I wanted to write (but let someone else film) a series, brick or live action, on Atari with Nolan Bushnell as the main character.  I read and watched on the history all my adult life, but realize research into a history must be deeper:

- how was life at the time(s) the story takes place (a university in 1962, a bar in 1972, Atari corp in 1975, arcade in 1982)
- subtleties of charcters' personalities, since you have to "invent" the dialogue, most unpreserved in history.
- how characters and the public react to events
- not only what happened chronologically, but the cause and effect relationship among all events
- For every event that shaped the characters, research must be done of the background of each event, and then a decision must be made on how much of it to include in the story.

It gives me a new appreciation for shows like Mad Men and Pan Am.

So what do you think?  Would you personally like to see the story of the beginning of video games?  And do you think I can pull it off?  I'd love to hear what the BiM community thinks.

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

Here's a pice of what I wrote.  Offer me feedback:

-------------------------------------

EXT. ATARI HEADQUARTERS – DAY

A COMPACT CAR pulls up and parks in a parking lot space.  The car door opens and PHIL steps out, dressed in a suit and tie.  He reaches behind the seat and grabs a BRIEFCASE by the handle, shuts the door, walks to the entrance of the building and knocks on the FRONT DOOR.  ROB FULOP answers, in his bare feet, TORN JEANS and a TYE DYE SHIRT.

ROB FULOP
Yo!  What's happening, man?

Phil is taken aback for a moment, then regains his composure.

PHIL
Uh, yes... my name is Phil Eisenberg and, well, I'd like to speak to your supervisor.

ROB FULOP
I dig that.  C'mon in.

Rob Fulop opens the door invitingly, and Phil steps in.

INT. ATARI HQ – DAY – CONTINUOUS

Rob Fu lop shuts the door.

CLOSE ON Phil's face.  He looks around. 

WIDE SHOT of the office.  Everyone is either hard at work or playing around, eating, throwing paper airplanes, and the like.  Those at work are undistracted by the others.

CLOSE ON Phil's face.  He looks distressed.

PHIL
Uh, are you sure this is a business establishment and not a brouhaha?

ROB FULOP
Yeah, this is a company.  I'll take you to Nolan.  He's in charge.

Rob leads Phil through the maze-like hallway.  As they turn a corner,  there are three or four LEMONS on the near side of the floor.  Another LEMON rolls under Phil's foot.  He steps on it and trips, nearly falling to he ground, but regaining his balance after much effort.   The lemon is propelled forward and strikes one of the others with enough force to send it off on its own velocity.

CUT TO

Other end of hallway.  TOD FRYE and STEVE MEYER are at that side.

TOD FRYE
Hey, man!  You ruined my perfect shot!

STEVE MEYER
Chill out, man!  You were embarrassing yourself.  This guy did you a favor.

ROB FULOP
Like, you okay?

PHIL
(to Tod Frye) What are you doing?  You can hurt a guy that way!

TOD FRYE
Sorry, man.  We weren't expecting anyone, and the rest of the gang knows we use this hall for bocci.

Rob Fulop continues to lead Phil down the hall to

INT. NOLAN BUSHNELL'S OFFICE – DAY

The DOOR to Nolan Bushnell's office is open.  ROB FULOP leans in, with PHIL behind him.  NOLAN BUSHNES is seated at his DESK, assembling a CIRCUIT BOARD.  The desk is cluttered with papers.  There are OTHER CHAIRS in front of the desk in his cluttered office.

ROB FULOP
Hey.  There's this guy that wants to see you.

NOLAN BUSHNELL
Well, let him in.

Phil enters.

PHIL
Good, morning, sir.  My name is Phil Eisenberg, and I wanted to discuss an important matter with you.

NOLAN BUSHNELL
I'm Nolan.  Nolan Bushnell.  Please take a seat.

Phil sits at the nearest chair.

ROB FULOP
I'm getting' back to work, man.

Rob goes off on his way.

NOLAN BUSHNELL
Now, tell me what's so important?

PHIL
What's important is your piece of mind and your employee's peace of  mind.  If, God forbid, you have a medical emergency, how will you afford the medical bills?  That's where I can help.

NOLAN BUSHNELL
How's that?

PHIL
I'm a certified health insurance agent.  After asking you and your staff a few easy questions, I can find each of your your perfect health insurance policy.  And it's not just for emergencies.  It covers all doctor visits, and includes a comprehensive dental, vision and specialist plan.  Now, don't yor employees deserve...

Phil's pitch is interrupted as ROB ZDYBEL passes through the hallway and stops by the DOOR.  He's smoking a CIGARETTE and wearing only a PAIR OF BOXING SHORTS.

ROB ZDYBEL
Hey, that foxy oriental girl we just hired's asking what she's supposed to do.

Phil reacts.  Nolan Bushnell reaches for a XEROXED BOOKLET and hands it to Rob Zdybel.

NOLAN BUSHNELL
Her name's Suki.  Give her this programming booklet and tell her to come up with a new game in six months.  If she has any questions, advise her to ask anyone for assistance.

ROB ZDYBEL
(accepting the packet.)  Cool!

Rob Zdydel leaves.  Phil gets up from the chair and makes his way out.

PHIL
This... this is such a haphazard place.  I thought this was a business, but it's a frat house.  I'm sorry to bother you.

NOLAN BUSHNELL
Mr. Eisenberg.

PHIL
(Turning to face Nolan Bushnell.)  Yes?

NOLAN BUSHNELL
You came here to sell me something, got me interested, and now just leave?

PHIL
None of you look serious.

NOLAN BUSHNELL
Look: My team may be a gang of misfits, but they do things no one else can.  They engineer technologies to make TV games that react to people.  And to create something so complex puts tremendous stress upon them.  Why shouldn't they be allowed to be themselves while they're here?  And they deserve the best for their hard work, so, please, tell me about this insurance.

Cautiously, Phil returns to the seat.  He places his BRIEFCASE on the desk, atop some papers, and opens it up, while reaching in to take out some PAPERWORK.

PHIL
Y-yes.  Well, sir, we offer individual health plans as... unique... as your employees.

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

I like it. The dialogue is good, it's very visual, and there's a nice story. Somebody should do something with it!

Re: Series on Atari

An interesting concept. I can see this working . You don't see many historical drama brickfilms like this, and I think it would be really interesting to see how the final project would look like.

Not much to critique, really. It's an overall well put together script. The only issue I found was that I'm not sure I hugely like how the Rob character is written. Your overselling that 'hipster' character to an extreme that doesn't feel very realistic.

That's my 2 cents. Other than that, I don't think I found a single problem with the script.

Re: Series on Atari

Rob F was really that kind of person.  Now, as I continue to do research, I find out new information that makes me change the script for historical inaccuracy.  Suki Lee wasn't employed at Atari at the time this scene takes place.  The very relaxed supervision was, however, very accurate.  How they handled new recruits to Atari was the exactly the way Suki was told just to make a game and submit it in 6 months, and if she has trouble following the programming guide she was given, to ask for help.  So the question is: do I not write because I need more information?  NO!  Then the writing will never get started.  Just learn and tweak.

One of the things I want people to learn about Atari is that the 2600 was built to play Pong type games.  As games began to become more sophisticated, programmers had to do more and more with that same Pong technology.  They were also limited to 4 kilobytes of programming code.  (by comparison, this post is just over 1 kilobyte of typed text)  Not only that, it was very difficult to program, and a lot of work was required just to plot one pixel on the screen.

Last edited by HoldingOurOwn (February 11, 2017 (07:02pm))

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

I like it alot! mixing stop motion and history is a great idea. most people don't think or even care about the history of video games, but this is certainly very interesting. I like how it takes place with a very casual situation with a man just wanting to sell health insurance. very cool and I hope someone brings it to life in LEGO mini/smile

Re: Series on Atari

Have you watched the sit com "The Goldbergs"?  One of the best, and few good sit coms these days.  The show takes place int eh 1980s but isn't linear or consistent at all.  I noticed right on the first episode that all of the 1980s are moshed into one moment.  For instance, they're going to the movies to watch E.T. (1982) and discussing ALF (1986).  Creator Adam F. Goldberg acknowledges that it's planned this way.

Well, the same happens when you research history.  It's better to find original sources or documents and get accurate information and the dates they happened.  When you watch TV shows about this information, they tend to mosh everything into amorphous time period.  Most shows about Atari's history lump everything into two time periods: pre-and post-Warner Communications buyout.  Everything else seems to happen in both at once unless they try to divide the two eras into two moods.  But you'd think all the 1980s programmers were there in the 1970s and vice versa, for instance.  It's very difficult to get to the clear information, especially then documentaries an stuff mosh everythng together.

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

Preparing an outline.  I may divide it into 9 "chapters", each chapter is a complete episode.  Here are tentative names for each episode:

1) Ampex
2) Syzygy
3) Pong
4) Halycon
5) Jobs
6) Stella
7) Warner
8) Warshaw
9) Crash

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

Awesome idea, some of my favorite graphic novels have been documentaries, it would be great to see more brickfilm reenactments. It's been a while since I've read about the history of Atari, but I remember it being even wilder than what you've written here. Of course all the visual and audio elements could really make it feel even zanier, especially when contrasted with the very square peg insurance salesman. Keep writing, I'm curious to see where this goes!

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Re: Series on Atari

I am still writing.  I'm trying to outline chapters 1 and 2 (Ampex & Syzygy) now.  A few updates: I just sent an email to Nolan Bushnell's daughter (Nolan is the founder and main part of the story through chapter 7), to try to get more of the human side of the story, and I found some leads: Al Alcorn interview with details of his work at AMPEX (the company that invented the VCR), where he and Bushnell met, and I learned that Atari's first hire after Pong's success was Bushnell's babysitter, who would be in episodes 3 and 4, but also earlier as she would be present watching Bushnell's girls.

I have no idea where the script will wind up, or who will animate once it's complete, but I'd love to see this realized one day.

EDIT:
By the way, the insurance scene is based on a true event.  Some of this draft needs to be changed.  Bushnell wasn't in charge when most of the 2600 programmers were employed there.  But it's really hard finding the names and bios of earlier employees.

Last edited by HoldingOurOwn (May 5, 2017 (06:13am))

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

Here's a draft of a short sequence.  This occurs right after Atari became a registered and incorporated business.  Please share your thoughts!

--

INT. ATARI HEADQUARTERS – DAY

There is a knock at the FRONT DOOR.  NOLAN BUSHNELL answers it.  He sees CYNTHIA, a 17-year-old girl in bright colors and parachute pants, in the doorway.

CYNTHIA
Hey, Nolan.

NOLAN BUSHNELL
Cynthia: so good to see you.  C'mon in.

Cynthia enters.  TED DABNEY is in the background, working on a MAINFRAME.

CYNTHIA
So how are the girls doin'?

NOLAN BUSHNELL
They're just fine.  And you know Alissa; she's happy as long as Pong's in front of her.  Today's going to be a training day.  So take a seat at the front desk.

Cynthia sits at the FRONT DESK.  There is a TELEPHONE on the desk, connected to a BOX WITH SEVERAL LIGHTED BUTTONS.  Also present is a clutter of PAPERWORK and ELECTRONIC COMPONENTS.

NOLAN BUSHNELL
Good.  You'll have other duties here, but what we really need you for is to answer the telephone and transfer calls.  Okay, I'm going to cut the line.

Nolan reaches and presses the last button on the box.

NOLAN BUSHNELL
Now I'll be a caller and you're the receptionist.  (pause.)  (very animated) Ring, ring!

Cynthia stares strangely at Nolan Bushnell.  Then she picks up the telephone receiver and pretends to talk into it.

CYNTHIA
Thank you for calling Atari.  This is Cynthia.  How may I help you?

NOLAN BUSHNELL
Hang up the phone.

Cynthia puts the receiver back.

CYNTHIA
Was there a problem?  I thought I sounded okay.

NOLAN BUSHNELL
You sound fine, but the words are all wrong.  When you say that, it sounds like Atari's just three people in a building.

CYNTHIA
Isn't that what Atari is?

NOLAN BUSHNELL
Yes!  I mean no!  I mean... we don't want people to perceive that.  We don't want callers to think, Atari: three guys that just got a building.  We want them to think, Atari: the company whose new electronic entertainment is taking California by storm!

CYNTHIA
I got it.

NOLAN BUSHNELL
Now YOU be the caller, and I'll be you.

CYNTHIA
Okay.  Ring!  Ring!

Nolan Bushnell grabs the receiver and pretends to talk to someone.

NOLAN BUSHNELL
Thank you for calling Atari.  This is Cynthia.  To which department would you like to be connected?

CYNTHIA
Oh.  I was looking to speak to Nolan.

NOLAN BUSHNELL
Mr. Bushnell is scheduled for a meeting about now, but you may be able to catch him in his office.  Please hold while I transfer you.

He reaches to the box and presses a button, then hangs up the phone.

NOLAN BUSHNELL
And that's how it's done.  Now you try.
Ring, ring!

CYNTHIA
Thank you for calling the Atari corporation.  Which department would you like to be connected with?

NOLAN BUSHNELL
I want to talk to Al.

CYNTHIA
Mr. Alcorn is busy with an important CEO at the moment, but he may be available to take a call.  I'll transfer you to his office.

Cynthia looks at the panel of buttons, pointing a finger out to press one of them, but unsure which to press.

NOLAN BUSHNELL
Press any button but the last one.

Cynthia presses a random button and hangs up the phone.

NOLAN BUSHNELL
That was stupendous!  But remember to say your name.

CYNTHIA
But if I did that, repeat callers would think you only had one secretary.

NOLAN BUSHNELL
Cynthia, welcome to Atari!

CYNTHIA
Far out!

NOLAN BUSHNELL
One more thing: never say, “Far out!” to a caller.

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Series on Atari

I like it. The dialogue is humorous, but also feels genuine. I especially like Cynthia's observation at the end, which was clearly Nolan testing her phone calling skills. I really like it!

Re: Series on Atari

recently I contacted a relative of Nolan Bushnell who lists an email address publicly.  I received one response askign more about me but I explained that I am not funded or have anyone bg backing my project, and then didn't hear back.  I hope it's not becaue of that. I'm just a big Atari fan and really wanted to make sure the story was told accurately, and someone like that can help ensure that things weren't depicted wrongly.

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"None practice tolerance less frequently than those who most loudly preach it."