Topic: The importance of motion blur
Recently I moved from 15 FPS to 24 FPS, but when I wanted to convert back to 15 FPS to save time, it seems that my movements are too slow and choppy but works well at 17 FPS (a strange rate).
For my own tests and animations, I am able to view them, in my eyes, as a lot of frames following one another (sort of flashing(but that could be because of the light flicker)), but not really as a motion. Motion blur (I'm pretty sure) would be able to make my test and animations look more fluid and smooth.
However, like Twickabrick and the LEGO Movie doesn't have any motion blur done in post-production.
Maybe I'm just really picky, because while I was animating this, I didn't really think I was doing that good of a job. I think this during most BRAWLs, and then once some time passes and I watch the video again, it seems like I just forget everything I didn't like about the animation, because it usually looks fine then.
It could be possible that I'm a bit picky though.
All in all, I am wondering if motion blur is important because live action video has motion blur. Should it be done in camera, post production, or completely avoided (unless if it's brick-built) ?
Please share your experience with it. And if you do use motion blur in post-production, could you share a before and after comparison?
my dad doesn't want me to brickfilm on because it's his computer, but he's not home right now at the moment.