Topic: Experimenting with depth and scale
I really want to start a conversation or thread or movie about ways we could add depth, scale and enormity to our brickfilms, if this shot had been in a film I know ways I could make it look way bigger, sadly the way MOCs are displayed and photographed is about showing everything rather then deceiving viewers into thinking they are even bigger.
The more I think about this, the more interesting this feels to me. I'm afraid I sort of skipped over this when you originally posted it, many moons ago.
Brotherhood Workshop has a technique that I often try (and fail) to emulate where he'll only create part of a set, and through filming a frame might look incomplete, he would tighten it up in post-production. It probably isn't that rare a technique - I often try it myself, to varying degrees of success - but it doesn't seem to be talked about all that much.
Essentially, what I'd like this thread to be is a place where we can open the dialogue suggested by SlothPaladin - using cinematography and carefully constructed sets to create a greater sense of depth and scale. When I say a dialogue, it would be great if one of the ways we could engage in this discussion is by actually creating examples of our own, whether they be just still frames or animation tests.
This is not to say that digital set enhancement (most notably green screening) isn't great, because it is a fantastic tool, but I think a lot of us (myself included) have become over-reliant on it, and not always for the better.
So if you have any techniques for creating faux-expansive sets, or any ideas, and wouldn't mind sharing them, I guess this is the place to do so!