Topic: Shots-Computerized or Manual?

What do you think is the best way to pan, zoom, dolly, etc?

In editing software they have these same techniques, and although I have used them in the past, I'm getting more serious about film-making in general.


Last edited by CyberCom (September 16, 2014 (02:10pm))

My life goes by 24fps.
Another free stopmotion program? Possibly! View here! … 6/#p274396

Re: Shots-Computerized or Manual?

I think that it is best use manual camera movements.  It's pretty easy to tell when the movements are postproduction.  If you need to know more about manual camera movements, check out Squid's tutorial.

Re: Shots-Computerized or Manual?

This is a personal bias of mine, but I think for the most part you should be performing pans, zooms and other camera movements with the actual camera, and not do it digitally. I feel it is more authentic. Plus, when you actually move the camera, you are creating changes in perspective, parallax and focus within the shot that you don't get when you do this digitally.

Creating a little fake camera shake every now and then is fine, but try to perform as much as possible with the actual camera.

Re: Shots-Computerized or Manual?

It's always best to do things in-camera. (Ask Squid. mini/tongue ) The reason that panning and such looks bad in post-production is because the perspective does not change. If you pan your camera, things in the foreground will move faster than things in the background. This is called parallax. In post, everything moves the same speed. Super Mario Kart uses a parallax effect. In this video, you'll notice the different speeds of background and foreground objects, this is what I'm referring to by parallax. Often times, post-production camera movements can be done badly, producing a worse looking effect that if the camera was held still. Sure, in-camera is harder, but it is so worth it.

EDIT: Wow, everyone explained everything while I was typing before I even got this thing posted. mini/tongue

"Whatever you do, do all to the glory of God." - 1 Corinthians 10:31b

Re: Shots-Computerized or Manual?

Use real camera movement as much as possible. It makes the shot fell more real. mini/smile

Re: Shots-Computerized or Manual?


I use software controls for small camera shake for close up action but very sparingly.  Sometimes if im panning left/right and i need to do a little up/down at the same time (2 axis)  then the left/right will be manual and the up/down will be software controlled, but not at the expense of quality film making.

Ive made technic cranes especially to provide manual movement because the software controls didnt look good.

In my signature is my "Conflicted" trailer.  It has a pan at the start but then in the fight scene at the end I used software for camera shake.  It worked well and was actually faster to film as the camera was static but that diorsnt mean it eill work everytime.

Last edited by togfox (September 19, 2014 (04:27pm))

Aka Fox
Youtube: My channel   Twitter: @animationantics
Best brick films: My selection

Re: Shots-Computerized or Manual?

I prefer to to mine digitally, but I occasionally do some zooming in post-production w/ the computer.  I noticed that it's always best to start a bit askew, never direct zoom in, but doing a bit of panning as the zoom takes place.  IT helps computer zooms look more natural for some reason.

"None practice tolerance less frequently than those who most loudly preach it."