Topic: Live Meets Stop 2 – The Counter

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Live Meets Stop 2 – The Counter

Moo-Ack!

This is the second installment of Live Meets Stop, a series where I try to professionally combine live action recording and stop motion.

As always, the stopmotion is animated at a full 24fps (or.. 23.976 more accurately) to match the footage perfectly. Then, with copious amounts of after effects usage I combine the elements into one hopefully streamlined clip!

I probably will do a very short workflow demonstration, showing how I get about a single shot from planning to final AE export, but it won't be for a little while – jaw surgery, hard to speak clearly right now mini/smile

Last edited by PdoubleyouC (August 10, 2013 (02:50pm))

http://theduckcow.com/wp-content/uploads/2018/07/design_flaw.png
Moo-ack Productions! Latest release: "Design Flaw"~Patrick W. Crawford

Re: Live Meets Stop 2 – The Counter

This was stunning. The animation was absolutely impeccable and the editing/effects were unnoticeable.

I would like to see how you were able to integrate stop-motion and live-action. That seems like a very complicated process.

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Re: Live Meets Stop 2 – The Counter

I would actually argue that the editing is pretty straightforward, and systematic even. A very general understanding of after effects is all you need, as I hope I can show better when I can make the workflow video..

..but in a nutshell, there are two components: the live action and stopmotion clips (obviously). The hand is recorded first, so that if the stopmotion needs to interact with the hand I can frame by frame overlay the video of the hand over the current stopmotion view (to make sure the positioning is setup correctly).

Then in after effects, it's a simple matter of using masking or the rotoscope tool to "cutout" one element or the other; though it varies, I usually will cut out the stopmotion character (sometimes a simple ellipse around the figure also works for most of the frames until the two or three frames where the hand touches the figure). The cool thing is this is almost as plausibly done using blender (open source) and its tracking/compositing workflow, which means ultimately anyone can do this without fancy software (though it tends to help).  The last steps are to make sure the colors match perfectly (even with the exact same settings, differences arise between video and photography) and then applying some (timewarp) motion blur (the minifigure looks odd if it has no motion blur while the hand does, so that's a big part of bringing it all together)

http://theduckcow.com/wp-content/uploads/2018/07/design_flaw.png
Moo-ack Productions! Latest release: "Design Flaw"~Patrick W. Crawford