Topic: Advice for Scripting?

Currently, I'm stuck in a bit of a rut with coming up with story concepts for my brickfilms.  I was wondering if you have any advice for scripting.

I've got some storyline concepts, but so far they're pretty rough and vague and need a lot of fleshing out.  On the other end of the scale, I have loads of great ideas for scenes I want to incorporate, but they're basically isolated snippets and I don't know how to go about connecting them into a continuous plot.  I realize that there aren't really any hard-and-fast rules, but I was wondering if you have any good tips for this sort of thing.  Thanks!

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Re: Advice for Scripting?

So, let me get this straight, you have several rough concepts for a number of stories, and a few scene ideas that may or may not fit in one or more of those stories, correct? Try picking the scenes that could fit in the same movie together, and then figure out what other scenes you'll need to connect them within the storyline. Really, find your favorite concept, and start from there. Then, pick the scenes that could fit in it, and based on those scenes, get your character list together. Having those characters will help script the rest, as you could think of a scenario and then ask how those guys would need to react.

I usually get the basic storyline in my head, and a few scene concepts, and then just sit down and start typing. And if there's a gap between cool scenes, I figure out what absolutely needs to happen to get from scene A to scene B, write that, and then flesh it out.

If you want, I could try to help. mini/wink
Can't guarantee that it'll be what you want, or be very helpful, but I could give it a try.

To make a long post short, I ain't got any really helpful tips. Sorry.

Re: Advice for Scripting?

Pritchard Studios wrote:

To make a long post short, I ain't got any really helpful tips. Sorry.

I believe it's I don't have any really helpful tips. mini/lol

No seriously, though, those are some good tips- I've been having trouble as well with scripting recently.

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Re: Advice for Scripting?

The thing about coming up with good ideas for me is that you have to always be ready for something to suddenly pop up in your head. Normally it's at the most inconvenient times like half 11 at night when I have an exam the next day! As soon as you get the idea of how (in your case to get from idea A to idea B) write it down however big or small as soon as you can.

The great thing about computers is that adding more to a script is pretty simple. If I can't think about what happens next in a script I leave a gap and work on a different scene and come back to it later.

I hope what I said helps too, I'm not sure if it makes any sense or is relevant at all to your post...

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Re: Advice for Scripting?

It's great that you have a bunch of scene ideas.  But that's not a story yet.  You need to ask yourself, which character in the story has the most at stake?  And always ask, WHY?  If you have some cool scenes, you need to develop the backstory of the world you're creating.  Where are the scenes in the scope of the world?  How did they get that way?  you never stop at the first answer to your questions, because they are the easy answers and there are better ones that require more thought to get out.  Once you have a backstory, put your main character in some relationship with the world.  Like in LORD OF THE RINGS, the world was in upheaval, but the story begins not with how it got that waqy, but when Frodo got the ring and now is involved with changing the order of things.  In Star Wars IV, it's not about the dawn of the empire, but the story begins when Luke Skywalker is called to join the rebelloion.  Now you can go back & forth and develop the character and backstory simultaneously, and you don't have to write the script chronologically, but hopefully this can help you get on the way and take ideas and story fragments, and congeal them into a solid script.  One more thing: outline your story before scripting, so you can have direction.

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Re: Advice for Scripting?

What I would do is not worry about fleshing out ideas. If you focus on something entirely different (going out, catching the train to go see an old friend/relative etc) then your brain will regulate all of your ideas. However, what I use to do was walk around the room/house and just expand on the idea (and still do), a technique which is often used in real life and even in cartoons and videogames.

I'm gradually reading the posts above and they have some very good, worthwhile methods that you should definitely have a go at doing. Legomoviemaker1 explained that you have to be ready for when that idea 'pops' straight into your head, and by then you could start walking around expanding your basic idea into a more detailed one. Try whatever works best for you, we're all individuals. Attempt my method though and see how things go. If it fails, atleast you know, but don't stop there. A beam of energy might just break through...

Good luck!

Re: Advice for Scripting?

Take a look here.  This is a way to make a story surrounding one character.  It's called an 8 step circle.

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Re: Advice for Scripting?

First, decide if your film is going to be plot driven or character driven.

Plot Driven - you want to know your plot inside out. Sit down, write out each step of the plot and the steps necessary for the protagonist to erase the conflict. Whether the character is able to do that or not is up to you. You should also list all other possible scenarios for the situation. Let's say that your plot involves a fire burning and the protagonist is a fire fighter who has to put out the fire. What if the fire truck gets a flat tire? What if there's an accident on the way there? What if the protagonist has a sudden seizure? Make sure that you list plenty of other scenarios so that you can either model your plot after one of them, or find ways to limit those scenarios so that your film doesn't have holes.

After you've formulated your plot, think about which theme you want to convey. Don't try to hard to think of an "original theme" because in all of writing/film-making, there are generally only a few themes that are used over and over. Just think of a theme that will enhance your plot, and make viewers sympathetic. If your viewers are sympathetic, then the theme is very successful. However, it's impossible to pick a theme that will make every viewer sympathetic; everyone has different issues that they deal with. Therefore, your goal should be to make viewers that aren't sympathetic become empathetic. They might not be able to relate to the theme, but they should still be able to recognize where the writer is coming from. If your viewers do not feel empathetic or sympathetic, then the theme is not successful.

As for making the film unique; try use classic themes in different ways. As a writer, your first goal should not be to create a new concept, but rather enhancing concepts that already exist. There are millions of writers; it's highly unlikely that anyone of them has created a concept of their very own. The key is to twist concepts that exist and add your own flare. For example, sci-fi war movies are very common, but what if there was a protagonist who controlled the war through his emotions. If he is angry, then the fighting and tensions between the opposing sides intensifies. If he is calm and peaceful, then the opposing sides meet on equal terms. He now has to learn how to control his emotions to protect the safety of the galaxy. However, the conflict is that people know about his power. They want to use it to cause all out war so that they can rule the people as warlords. So now, the protagonist has to control his emotions, while fighting for his life, just to stop an all out war. This concept is not terribly unique. It involves a space war such as in Star Wars. It involves a man on the run such as in numerous films. And it involves a man who causes terrible things through his emotions such as the Hulk. But it's the combination of all these themes that creates an original story. That is what you want when you think of your plot and theme.

Lastly, for a plot driven story, you want the story to drive the action. The characters do not influence the progression of the film, but rather the events of the plot. This is very important as your focus should not be about the change of the protagonist, but rather the change of society due to the impact of the plot. To put it in simpler terms, the aftermath should be the result of the conflict, not the protagonists progression.

Character Driven - conversely, you need to know your characters inside out. Take extensive steps into getting into the mind of your characters. It starts out with something as simple as a name. Choosing a name for your character should be a result of their personality and background. Choose a name for your character based on their ethnicity, birth date, and the personality of their parents. For example, if a boy was born in 1923 and he was an Irish immigrant,  he would not be named "Blaze Steelflex". Also, you should choose a name that is compound in either the beginning or the end, but not both. For example, "Shelley Fox" would be a suitable name. The first name is compound, and the last name is one syllable. Now, this isn't a sure fire rule, and there are many cases where this can be changed, but in general, this is a good rule of thumb when choosing a character name.

Now, you should know every single detail about your characters from their background to their favorite video game. This helps frame their actions and their vocabulary; it also drives their progression throughout the film. You should go through numerous "Character Exercises" to learn about your characters. These exercises range from writing a monologue as your character to actually living as your character for a day. By the end of the exercises, you should know how your character acts, what they like to do, every single quirk that they possess, who they like to associate with, what makes them cringe, what they are afraid of, the places they like to shop, the food that they like to eat, the type of people that attract them, and so on...

You should give your characters unique voices. By voices, I don't mean audibly necessarily, but they should be unique in how they dress, speak, and act. Each character should have their own style of slang, their own fashion sense, and their own tendencies. A reader of a script should be able to tell which characters are which by the lines of action and dialog, not by the heading of their names. Think about it, you probably know each of your friends inside and out. If you were blind, you could still likely tell which one was which because of their personalities and originality. It's what makes them them. You should do the same with your characters.

Lastly, you should know how your characters will change throughout the film, specifically your protagonist. Will they mature through the film? Will they grow an appreciation for the little things? Or will the grow to hate the world for what it is? These are obviously just examples, but you should consider these things when forming your characters. Also, opposite of the plot driven film, your film should be driven by the character's decisions and actions. By the end of the film, the protagonist should be changed in a character driven story.

In Closing - obviously there's much more to scripting then just this, but I don't have much time to type it all out at the moment. My last bit of advice is to experiment. Do whatever it takes to get those brain juices flowing. The great thing about brickfilming is that in most cases, you are both the script writer and the director. You don't have to cater to anyone else's preferences. You're the boss. Take advantage of that, and add your own style to your writing. Also, just enjoy the journey. If you're ultimately out of ideas, just sit back and take a look at yourself. Sometimes, looking in the mirror is a great start to writing a great script!

-JP

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Re: Advice for Scripting?

There are also world-driven stories (Gulliver's Travels, Wizard of Oz) and Idea-driven stories (2001: A Space Odyssey, just about every murder mystery)

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Re: Advice for Scripting?

And special-effects driven stories, like Michael Bay's films. Don't write one of those. mini/bigsmile

Re: Advice for Scripting?

The four story types, and how to know when to begin and end them:

1)    Character story.  A character begins a transformation process after being introduced.  A character story revolves around the main character who, undergoing changes throughout the story, influenced by his relationship with others or environmental factors, develops into either a better person or a worse person by the story's end, and lets the viewer have an insight into the character's nature. Others may be affected by the changes.  In "The Toy", Richard Pryor's character is a catalyst for the change for those whom the story is about: the son learns that friendship is earned, and the father who buys "The Toy" learns that involvement with this son is more valuable than material things.  (Examples: As Good As It Gets, Rain Man, Green Eggs and Ham,)

2)    Plot story.  This type of story begins when the main character is thrust into a social state that is in disorder, and through his actions, restores the order at the end of the story (Antz, Lord of the Rings, Star Wars 4-6 trilogy, Blackboard Jungle).

3)    Idea story.  An idea story has some unknown in it.  It could be who committed a murder and with what motive, why does a person exhibit an unusual behavior, or what is the purpose of a mysterious object?  There is some question that needs to be answered, and events in the story provide clues leading to the answer, which isn't answered until the story's end.  In "Close Encounters of the Third Kind", the question is: why do unconnected people have a compulsion to express a vision of a mountain?  (Examples: 2001: A Space Odyssey, Death On the Nile, The Sixth Sense)

4)    World story.  The world story has the main character embarking on a journey, either willingly (Journey to the Centre of the Earth, The Time Machine), or unwillingly (Wizard of Oz) to a strange and far-off place.  The story revolves on sights and wonders seen and experienced along the way.  It ends when the character returns home at the journey's end, or makes a conscious decision to stay in the strange land.  (Sinbad movies, Gulliver's travels)

Note: stories tend to have more than one or even all 4 of these elements, but only one should be the dominent element or your story's clarity can become muddled.

BEYOND PLOT

SLICE OF LIFE: "The Waltons" is a popular TV show from the 70s and early 80s depicting everyday life of a large family struggling in the depression.

VIGNETTE: Like a country song whith 3 verses, with each verse an entire story on the same theme.  Several stories convey the same idea in different ways.  TWILIGHT ZONE: THE MOVIE is a collection of 3 stories with the theme of surreal possibilities.  It doesn't have to be 3 to be a vignette.  Another musical example: the song "Why Does This Always Happen To Me?" By "Weird Al" Yankovic.

MOSAIC: Many impessionistic short stories, each with its own characters and plot (or jsut a setting with little plot), that contribute to an overall tone.  Some documentaries, like "Trekkies", use this plot type.  Two animated Disney examples: "Fantasia" and the banned "Make Mine Music".  "Robot Chicken" is a mosaic, especially during the channel-switching bits.

RED VIOLIN.  Just try to put this art film into a plot category.  This movie shows five stories about owners of the violin in the instrument's journey.  In between, there is an auction scene, the same scene shown every time, repeated many, many times.  The scene is a little longer each time, each providing insight into the bidders, from the 5 stories, who were connected to the violin's history.  NOTE: Not for kids.

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Re: Advice for Scripting?

topitmunkeydog wrote:

And special-effects driven stories, like Michael Bay's films. Don't write one of those. mini/bigsmile

This is also very important. If you want to make an action driven movie, you have to make sure to put the emphasis on story, NOT effects. While great effects can be a great compliment to a movie, it shouldn't be the focus of the film (Great examples of movies dominated by great effects and a not-so-good story are Transformers 1-3, Star Wars 1-3, Alice in Wonderland, and Armageddon). Films which have a strong story complimented by great special effects are films such as The Dark Knight Trilogy, The Avengers, Avatar, Titanic, Inception, Casino Royale, X2, LotR Trilogy and Spider-man 2.

Last edited by Juggernaut Pictures (April 22, 2013 (08:38am))

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Re: Advice for Scripting?

Avatar and Titanic suffer from one-dimensional characters, something James Cameron is trapped by in so many films.  I don't think Titanic was an interesting story at all, and without the special effects and historical significance, has little going for it.  I actually think that star wars 1-3 had a story that was deep, it just was focused with milieu and symbolic elements instead of characterization, and wasn't as fun as 4-6 in character and story.  Whatever your take on Star Wars trilogies, Lucas once said, "A special effect without a story is a pretty boring thing.

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Re: Advice for Scripting?

Wow, thanks for all the suggestions/advice!  Especially those huge in-depth replies, HoldingOurOwn and Juggernaut. 

I've been wondering though whether it's a good idea to pigeonhole different stories into different categories, though.  Because based on these descriptions, a film like, say, District 9 could equally well be a character-driven or plot-driven story.  It's character-driven in that it focuses on the main character, Wikus, who changes as he realizes who his true friends and enemies are and what it's like to be a "Prawn" alien by (literally) walking in their shoes.  On the other hand, it's a plot-driven story in that it's about a guy who discovers how the Prawns are able to use their extremely powerful weaponry (which no human can use), and has to go on the run to evade the MNU, who are hunting him down, and find a way to repair the spaceship so that Christopher Johnson can make contact with the aliens' home world and rescue the ones trapped on Earth. 
I also think that Star Wars 1-3 are somewhat under-rated and actually have fairly good plots, and suffer from bad execution rather than inherently poor storylines. 

Either way, this has given me quite a bit to chew on.  I definitely want to make brickfilms with in-depth stories rather than special-effects driven ones.  That being said, though, I think it's a bit unfair to dismiss action brickfilms since there are many several good brickfilms (such as The Force Unleashed, The Profession, or even (Enter Vladimir Vango)) which have next to no story and consist of very little besides an action scene, but which are extremely well executed nonetheless.  Since brickfilms are typically only a few minutes long, you can't really tar them with the same brush as with feature-length live-action movies.

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