Topic: Animating Dialogue...

Okay.  So I've been doing tests recently, and I've come to a conclusion that I really need to fix my dialogue animation.  Really, all I do in films is see how many frames I need for an audio line then do something random with that amount of frames.  Should I be making an animation movement for each word that the person says?  I don't really know...  Any more advise?

http://i.imgur.com/CSwoca1.png

Re: Animating Dialogue...

basically what you need to do is listen to your audio and find where the points of emphasis are and that is where the movment is.

For example if the emphasis is at 2 seconds of your dialogue and you are filming at 15 FPS, then on frame 30 you want to make a movement, obviously the bigger the emphasis the boulder the movement. Always remember that                               TIME x FRAME RATE= THE FRAME NUMBER  you may want to draw up an x sheet so you can mark in where the emphasis is. Good luck!

Re: Animating Dialogue...

You should also make sure you're not doing to much movement during dialogue. I love Nathen Well's films, but there is movement in every singe frame during his dialogue scenes, and it's just to much, having the minifigs arms flail about continuously. Spread out your movements so as not to overwhelm the viewer, and make sure you're only putting movement on an emphasis. mini/smile

Re: Animating Dialogue...

I have learned both lessons above the hard way: by figuring it out myself.  It IS best not to move the minifigures too much while animating, and it is best to move the characters only during points of emphasis.  I also think it's good to start the minifigure's movement 2 to 4 frames before the point of emphasis, 2 if there's no anticipation movement and 4 if there is.  This is for 30 or 24 fps.  divide in half if doing 15 or 12.  It's also best to use broader movements when the stress points are stronger.

I use Vegas studio, so I actually just find the point in the waveform where the emphasis appears (and listen just to verify), then stretch the static frame to just before that point, then insert my animation there.  For me, it's a shortcut to using an X sheet.

It's a good idea to watch other videos to see what works.  The technique I gave appears in my video "Holding Our Own: episode 1."  It best to watch the third segment (1c) because by then I've had more experience animating to the dialog.  Actually I also did speaking animation in a few traditionally-animated shorts, but it's a totally different technique.  Check out the videos of the others who gave advice here, as their videos are technically far superior to my own.  I do my best, but I try to make the writing the real strength.

When you watch my video, you'll see that I have a "neutral" position for each figure, which I call "First position".  Then I have a limited number of stock movements that all return to first position or other keyframes.  This way, I can mix up the order of the movements, but recycle the animation for several instances of dialogue.

Last edited by HoldingOurOwn (January 3, 2013 (08:05am))

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