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We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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I haven't done it myself, but 15 fps is a pretty good framerate. You can do both fast movements and slow movements without having to change framerates (fast stuff at 12 fps looks a bit choppy) to get smooth animation.
With 24 fps, it does give a very smooth result, but I imagine it takes a lot of time and effort. Personally, I don't think it would be worth it because 15 fps looks good and I barely finish shots with the time I have to animate now.
But, if you want to move up to 24 fps, then trying 20 fps first is a good stepping stone.
I currently use 20 fps, and I like it since most of the time it comes out looking slightly smoother than 15 fps, but isn't such a hassle as 24 fps. I would definitely recommend it if you're willing to risk having filming take longer.
It seems like a good idea to me. It could improve the transition.
But if you're doing 20, it seems reasonable to go ahead and make the full jump all the way to 24. 4 more frames isn't much.
Of course, a bunch of people fail to realized that the execution of the actual animation is much more important.
Take a look at Mind Game. He uses 15, but it's still looks more natural than what some people do at 24.
I think 20 is a strange number, because most renderings are done at 30 or 24 frames per second. It's best to choose one of those, or a number that's a factor of 30 or 24 (10, 15, 12, 8... 8 is low). Otherwise, the rendering software will interpolate the images in-between those numbers. I never like how my videos look that way. I would go for 24 fps, and render at that rate. Actually, most animation for movie theatre shorts (ask your parents) is traditionally drawn at 12 fps and two photos are taken of each animation cell. For certain movements like dancing, sometimes an in-between image is placed to make the animation look smoother.
I'd add that 20 fps is going to be a problem if you ever want to do a DVD of your video, and some video formats, video websites, etc. won't be able to handle it properly. 15 fps is half the live action video standard, 30 fps, and 12 fps is half the other standard, 24 fps, which is why 12, 15, 24, and 30 have become the norms.
It doesn't matter what frame rate you use, as long as its at least 12 or 15 you can achieve smooth animation. Also, i always feel like 24 is almost too smooth and the smoothness actually distracts me from the film. I think you should stick at fifteen because it is the perfect frame rate for many people but i think 20 should be okay too. Like i said before it's not the frame rate but how you animate.
For sure. 15fps looks a lot better than most of the 24fps/30fps animations I see. It's because people don't know how to animate properly at higher frame rates. Usually the animations become too slow. Besides if mastered 15fps is very impressive, some people just dunno how to animate it right, so they assume higher fps will improve their animations highly.
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