Topic: 20FPS, a happy medium?

Until now I have been using 15FPS like the majority of brickfilmers. I would like to use 24 but that is quite a big jump so I thought that 20FPS would be a good middle ground to work my way into it. has anyone else done this and thinks its worth the time and effort?

Re: 20FPS, a happy medium?

I haven't done it myself, but 15 fps is a pretty good framerate. You can do both fast movements and slow movements without having to change framerates (fast stuff at 12 fps looks a bit choppy) to get smooth animation.

With 24 fps, it does give a very smooth result, but I imagine it takes a lot of time and effort. Personally, I don't think it would be worth it because 15 fps looks good and I barely finish shots with the time I have to animate now.
But, if you want to move up to 24 fps, then trying 20 fps first is a good stepping stone.

Not literally dead, just no longer interested in Lego or animation.

Re: 20FPS, a happy medium?

I currently use 20 fps, and I like it since most of the time it comes out looking slightly smoother than 15 fps, but isn't such a hassle as 24 fps. I would definitely recommend it if you're willing to risk having filming take longer.

Re: 20FPS, a happy medium?

If you are concerned about the jump, it wasn't a problem for me. I film at 24 FPS, from a previous 12 FPS. The hardest thing about it is finding out when to use animation and how many frames the ease in/out should be. Other than that, it's not too hard. mini/sunnies

http://i1302.photobucket.com/albums/ag121/CavemanIncorporated/BiM_Sig_Monkey_zpse6d51622.jpg

Re: 20FPS, a happy medium?

Personally, I think the most logical compromise is 24 fps on twos. You basically just take two frames at a time, and if you need a particularly fast, smooth movement for something you can jump up from effectively 12 fps to 24 fps as needed.

http://i.imgur.com/wcmcdmf.png

Re: 20FPS, a happy medium?

It seems like a good idea to me. It could improve the transition.
But if you're doing 20, it seems reasonable to go ahead and make the full jump all the way to 24. 4 more frames isn't much.

Of course, a bunch of people fail to realized that the execution of the actual animation is much more important.
Take a look at Mind Game. He uses 15, but it's still looks more natural than what some people do at 24.

Re: 20FPS, a happy medium?

I think 20 is a strange number, because most renderings are done at 30 or 24 frames per second.  It's best to choose one of those, or a number that's a factor of 30 or 24 (10, 15, 12, 8... 8 is low).  Otherwise, the rendering software will interpolate the images in-between those numbers.  I never like how my videos look that way.  I would go for 24 fps, and render at that rate.  Actually, most animation for movie theatre shorts (ask your parents) is traditionally drawn at 12 fps and two photos are taken of each animation cell.  For certain movements like dancing, sometimes an in-between image is placed to make the animation look smoother.

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"None practice tolerance less frequently than those who most loudly preach it."

Re: 20FPS, a happy medium?

I'd add that 20 fps is going to be a problem if you ever want to do a DVD of your video, and some video formats, video websites, etc. won't be able to handle it properly. 15 fps is half the live action video standard, 30 fps, and 12 fps is half the other standard, 24 fps, which is why 12, 15, 24, and 30 have become the norms.

http://i.imgur.com/wcmcdmf.png

Re: 20FPS, a happy medium?

It doesn't matter what frame rate you use, as long as its at least 12 or 15 you can achieve smooth animation. Also, i always feel like 24 is almost too smooth and the smoothness actually distracts me from the film. I think you should stick at fifteen because it is the perfect frame rate for many people but i think 20 should be okay too. Like i said before it's not the frame rate but how you animate.

Re: 20FPS, a happy medium?

For sure. 15fps looks a lot better than most of the 24fps/30fps animations I see. It's because people don't know how to animate properly at higher frame rates. Usually the animations become too slow. Besides if mastered 15fps is very impressive, some people just dunno how to animate it right, so they assume higher fps will improve their animations highly.