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We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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OK...It started off with two combatants being dropped off in an area, and ended with Gandalf escaping from an Ent. That's a little too much change for a one minute short. Especially since there was no explanation, and known back-story.
The viewers have no idea what this place is, how it works, who these people are, and why there would be Rock Monsters, Ents, a wizard, and two humans all together. A simple premise like, "two guys are dropped in an area and have to fight to the death", can work in that short of a running time. But something more involved needs a lot more plot to work well. Also, there needs to be a good reason to pull in licensed characters like the Ents and Gandalf into a story like that. A little change of design and personality to be a new character would be more original, and better suited to your plot/story. And remember, it's always best to keep people like that in their own stories/themes.
The animation was generally smooth, but at times unrealistic. (There is a difference.) And there was also a lot light flicker, set bumps, and focus flicker. The set was good though, and the layers of different tan plates helped with the "ruined city" feel.
I think that if the running time allowed more explanation, or you simplified the plot, it would be a lot better. I also recommend working on more realistic motions, and polishing up on your sound work.
I really think you can improve a lot with a little bit more time and effort.
I see what you mean, but it's not Gandalf, and ents aren't licenced to my knowledge. This is just part 1 and I wanted it to bring the audience right into the action... When part 2 comes out this will make more sense. But thank you for taking the time to give me tips thanks!
OK...It started off with two combatants being dropped off in an area, and ended with Gandalf escaping from an Ent. That's a little too much change for a one minute short. Especially since there was no explanation, and known back-story.
The viewers have no idea what this place is, how it works, who these people are, and why there would be Rock Monsters, Ents, a wizard, and two humans all together. A simple premise like, "two guys are dropped in an area and have to fight to the death", can work in that short of a running time. But something more involved needs a lot more plot to work well. Also, there needs to be a good reason to pull in licensed characters like the Ents and Gandalf into a story like that. A little change of design and personality to be a new character would be more original, and better suited to your plot/story. And remember, it's always best to keep people like that in their own stories/themes.
The animation was generally smooth, but at times unrealistic. (There is a difference.) And there was also a lot light flicker, set bumps, and focus flicker. The set was good though, and the layers of different tan plates helped with the "ruined city" feel.
I think that if the running time allowed more explanation, or you simplified the plot, it would be a lot better. I also recommend working on more realistic motions, and polishing up on your sound work.
I really think you can improve a lot with a little bit more time and effort.
I like it very much. And I mostly agree with Pitchard, but why the resolution is so small. Like so much black bars etc.
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