GHB Productions wrote:Sorry, but do you think you could be a little more specific? Here's what I'm planning to do for the first part: The piano is being played from a side angle using a computer pan. (extra info, I know) Whatever.
How exactly do I count the beats, or notes in each second to line up with the animation?
Just do what I told you.
If you want a specific example (almost wrote exaMLPe): What you want synced is the piano player playing the piano to the music. The spot (almost wrote spit) the note is heard is when you want the player's hand on a key. This is the end of the movement. The previous note is the beginning of the movement, when the hand is on a different key. Do my method, and you should get the number of frames it will take for the player to lift off one key and press another.
Figuring out how many notes are in a second won't work; the notes being irregular. But it would work if you want to sync a movement to a regular beat: find out the amount of frames from one beat to the next (using my method) and you'll know how many frames are between each beat.
Also, never use computer pans. In-shot pans look so much better because of perspective; If a camera (or your eye, for that matter) is moving across a space, the closer objects will appear to move by faster than distant objects. A computer-generated pan can't replicate this, which is why it doesn't look right.
Not literally dead, just no longer interested in Lego or animation.