The thing is, though, LEGO already does this with all of their stop-motion and CGI films. I'm not saying that this is a bad concept — Robot Chicken did an absolutely hilarious sketch based around this — but it's kinda been done a lot already, even within the brickfilming community.
That said, when a child plays with toys, do they base their adventures around the limits of the objects they channel their imagination through, or do they look past that? Did Andy imagine Woody with a still, plastic face, and Buzz without the power to fly on his own? I speak for myself when I say this, though I'm sure other people might feel the same way: I don't animate with LEGO because that's all I want to do. Before I ever started animating with LEGO, I wrote stories on an old word processing program on a Performa computer. I wrote mysteries, fantasies, and about anything else I was interested in at the time. Then LEGO Studios came out, and suddenly I found a new medium through which I could tell my stories. Animation. For me, I don't think it was ever about bringing LEGO to life as much as it was about bringing my stories to life, through brickfilming, because I didn't have the resources to do CGI, hand-drawn or claymation.
Legos, when it comes down to it, are no more than a building toy. It's your imagination that brings them to life.
"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on
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