Topic: how many photos

How do you know how many photos you need to take when you have people talking?

Re: how many photos

As many as it takes to fill the audio. Which can be as less as 15, but as many as 1,000.

Re: how many photos

Yeah but how do you do it?

Re: how many photos

How long does a character take to say hello?  At what point does he wave?  At what point does the character lower his arm?

Is your question about setting the length of time a frame should last for a dialog or are you asking about animating a dialog?  Because you should already know how long the dialog is.  How long each word last, where a gesture will occur, etc.  That is, unless you don't have the dialog recordings yet.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: how many photos

This depends entirely on the frame rate you use.

The frame rate is the number of frames per second in your animation: the number of pictures it takes to fill exactly one second of film. Some conventional frame rates in the brickfilming world are 12fps, 15fps or 24fps. ("fps" stands for frames per second.)

What I do when I animate is first I load up the audio of the person talking in Audacity so I can measure precisely how long their line is. If you're animating at 12FPS, and you have a piece of dialog that is 3.5 seconds long, then you need 3.5 x 12 = 42 frames. The general equation is as follows.

length x frame rate = number of frames

Again, this depends on the frame rate you are shooting with.

Re: how many photos

How to measure precisely how long their line is, is really what I was looking for. Thanks! And sorry I couldn't be more clear mini/confused

Re: how many photos

BertL wrote:

.......length x frame rate = number of frames
.......

Gah, quite teaching me how to use algebra in the real world, opposed to the mathical land. mini/tongue

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