Topic: Smooth As Plastic
Smooth As Plastic
A LEGO man seemingly accomplishes an impossible minifigure maneuver: walking on a smooth, stud-free floor.
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Smooth As Plastic
A LEGO man seemingly accomplishes an impossible minifigure maneuver: walking on a smooth, stud-free floor.
Amazing,just.AMAZING.
5/5.
-CDP
Last edited by Troodon (February 3, 2012 (02:07pm))
Nice smooth animation. 5/5
Nice!
I love your videos. But this one was cooler than others. It reminded me of inception. Smoothception?
Did you edit the guy in on one of the walking sequences?
Did you edit the guy in on one of the walking sequences?
yeah I was wondering that too.
Did you edit the guy in on one of the walking sequences?
Not exactly. In the sequence where it shows him actually walking on the smooth surface I was actually animating like this:
And then I masked all of the clay out and turned it into tile instead. The only downside to this technique is I had to get rid of the shadow of the figure so that's why it looks like it does. I tried several other methods to animate on a smooth surface and they just didn't work well for a 24fps walk cycle, so I came up with this idea.
A neat idea, but unfortunately the end result looked rather fake because of the lack of shadow. Cool stuff though.
Yes, sadly. I don't know if I'll ever get around to trying to overcome that issue. It's not every day I animate on smooth surfaces though. I went with it though because it looked better than the other two methods I tried and a deadline was approaching. Anyways, thanks!
Cool animation, congrats! (animating LEGOs on smooth surfaces is every brickfilmer's nightmare )
But you can see the clay in the beginning, when he gets up
A great way to get rid of that is to play around with your light positions. Move your lamps around in different spots and moving them closer and further from your table to see what the outcome is.
Good point! If I had have gotten myself one more lamp and positioned it near where my camera was I probably could have eliminated that problem. The other difficulty was finding a good POV that eliminated the figure's reflections on the smooth tile. It looked really odd when I had to erase those so I had to change the POV to compensate for that.
Cool animation, congrats! (animating LEGOs on smooth surfaces is every brickfilmer's nightmare
)
But you can see the clay in the beginning, when he gets up
Haha I noticed that! By the time I did though I had already gotten the animation all together and decided it wasn't worth going back. Thank you by the way!
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