Topic: 24FPS Running and Walking?

I recently watched a few videos of people using 24FPS running and walking, I liked the motion but I can't really animate it correctly does anyone that uses 24FPS know how to do this, because you should.  mini/confused

http://i.imgur.com/CSwoca1.png

Re: 24FPS Running and Walking?

You have to take more pictures then what you usually take at 15fps. It will look a lot more natural then using 15fps.

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Re: 24FPS Running and Walking?

I think he meant the movements.

Try ask CrazyEd or Mobiledeli. mini/smile

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Mod edit: Your signature started it.
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Re: 24FPS Running and Walking?

I did a 24fps walk cycle and a 24fps run cycle not long ago. Maintaining a consistent body angle to keep the head somewhat level is very important. And it's tough to get the minifig to sit right on the studs in all those in between frames. A frame capture program (like Dragon) that allows you to toggle live feed and your previous frame is extraordinarily helpful when working with such small increments.

Here's a breakdown of the frames.


Walk cycle. Click here for full resolution. https://lh6.googleusercontent.com/-ib2egBth3mk/TrlEDfTT8fI/AAAAAAAAAKU/xiCcwZJLJRY/s640/24fpsWalk.jpg

Run cycle. Click here for full resolution https://lh4.googleusercontent.com/-VirdxuhYdJc/TrlD7ibQNWI/AAAAAAAAAKM/wfX8yvMUc7M/s640/24fpsRun.jpg

Re: 24FPS Running and Walking?

Oh, it's freaking cool Samwise. Wow, I'll try this, it's look so so good. Wow, but so many pics and wow, how can you do that. I usually use only 5 pics or something like that. Wow, that's very cool! Very well done, Samwise. You're one of my favourite animators of all time. I think the best is mobdeli, then GrazyEd, then some Finnish guy called VHtuotanto, then you and then I think Keshen8 or someguy. Cool!

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Re: 24FPS Running and Walking?

If you guys really want, someday I'll show you how I animate walking and running at 24 fps.

Last edited by CrazyEd (November 10, 2011 (04:01pm))

Re: 24FPS Running and Walking?

CrazyEd wrote:

If you guys really want, someday I'll show you how I animate walking and running at 24 fps.

I would like that.

http://i.imgur.com/CSwoca1.png

Re: 24FPS Running and Walking?

CrazyEd wrote:

If you guys really want, someday I'll show you how I animate walking and running at 24 fps.


DO THAT!!!!

Re: 24FPS Running and Walking?

Yes, please! mini/bigsmile

Re: 24FPS Running and Walking?

http://www.youtube.com/watch?v=L5ltbAzP … ture=inbox

Just add more frames by making him slide in the middle, and for the first frame don't lift his leg, turn the torso a bit so it's like he's about to lift his leg.

mini/smile

Re: 24FPS Running and Walking?

Yes GrazyED, do it!

http://img24.imageshack.us/img24/3937/thespecialist2.png
Jesse the Ninja - filming 50% - editing 20% - over all 35,0%

Re: 24FPS Running and Walking?

CrazyEd wrote:

If you guys really want, someday I'll show you how I animate walking and running at 24 fps.

DO IT!!!!!!!!!! mini/bigsmile

Re: 24FPS Running and Walking?

If you guys really want, someday I'll show you how I animate walking and running at 24 fps.

Aka: Please subscribe to my channel! mini/delirium

Re: 24FPS Running and Walking?

TheBrianMastermind wrote:

Please subscribe to my channel! mini/delirium

No.

I'd just stick to 15 FPS, it seems to look the best when filming a walk cycle mini/wink.

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Sig made by RealBrick mini/bigsmile.

Re: 24FPS Running and Walking?

Samwise wrote:

I did a 24fps walk cycle and a 24fps run cycle not long ago. Maintaining a consistent body angle to keep the head somewhat level is very important. And it's tough to get the minifig to sit right on the studs in all those in between frames. A frame capture program (like Dragon) that allows you to toggle live feed and your previous frame is extraordinarily helpful when working with such small increments.

Here's a breakdown of the frames.


Walk cycle. Click here for full resolution. https://lh6.googleusercontent.com/-ib2egBth3mk/TrlEDfTT8fI/AAAAAAAAAKU/xiCcwZJLJRY/s640/24fpsWalk.jpg

Run cycle. Click here for full resolution https://lh4.googleusercontent.com/-VirdxuhYdJc/TrlD7ibQNWI/AAAAAAAAAKM/wfX8yvMUc7M/s640/24fpsRun.jpg


good pictures:)

http://farm8.staticflickr.com/7083/7346199582_0d42b907d8_m.jpghttp://farm9.staticflickr.com/8167/7160990441_9435fa9fcb_m.jpghttp://i.imgur.com/kKlqu.jpg

Re: 24FPS Running and Walking?

*BUMP*

Running at 24 fps.

As I promised a few months ago, here is another 24 fps run cycle. It consists of 9 frames.

http://farm8.staticflickr.com/7185/6865446557_e814b44759_z.jpg
Full resolution is here.


Also, here is a video.

3rd - 8th frame: You need to put some plasticine under minifigure's standing leg.
This run cycle is not easy to animate. If you try for the first time, you may have some troubles with this.
Samwise explained everything very well:

Samwise wrote:

Maintaining a consistent body angle to keep the head somewhat level is very important. And it's tough to get the minifig to sit right on the studs in all those in between frames. A frame capture program (like Dragon) that allows you to toggle live feed and your previous frame is extraordinarily helpful when working with such small increments.

I hope these pictures helped you somehow.
If you need another video or pictures with better quality, let me know.

Last edited by CrazyEd (February 15, 2012 (08:31am))

Re: 24FPS Running and Walking?

Beautiful CrazyEd. mini/smile

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Re: 24FPS Running and Walking?

That is the best run cycle ever, CrazyEd! mini/eek

Re: 24FPS Running and Walking?

Very nice GrazyED. I love it! Maybe I would try it.

http://img24.imageshack.us/img24/3937/thespecialist2.png
Jesse the Ninja - filming 50% - editing 20% - over all 35,0%

Re: 24FPS Running and Walking?

I think 15fps is the best when it comes to brickfilms.  For one, it a lot faster to film at 15fps, then at 24fps.  Second, 24fps look to life like to me.  I think that they should look more like there Lego, not like  there real life.  And third, most brickfilms are filmed(at least I think) at 15fps then at 24fps.  I think because it's a lot faster to film then 24fps(as I said before).