T.G-Tom wrote:feather, something like keylight (filters the green reflection also, very handy for lego), and thickness.
I'm the coder on this project. I have the disadvantage of not having used After Effects (or any other tool), so I'm working a bit in the dark.
I'm planning on having a despill option which should remove the fringe color of the blue/green screen. This typically works by clamping the blue/green color if it exceeds the other color components of the pixel.
By feather, I assume you're referring to the creating of a blurred area between the foreground and the background images? That's one of the things I'm looking into. Mind you, I won't guarantee any features, but I'm looking into it. 
Mod edit: dcuny also wrote ...
fib12345 wrote:Full RGB Support for Keying
I've told Mario that while I'm willing to accept suggestions, this is mainly intended to be an "easy to use" program targeting Brick Filmers. So, for example, I don't have to worry about things like hair and such, because everything will have crisp edges.
I'm also requiring the that algorithms for things be well documented. So (for example), I can find algorithms for supporting blue and green screens. As a result, I'm happy to provide that feature. I've only got a limited amount of time to work on this, so I don't want to be spending time trying to invent something.
For example, this looks like it might be what you're referring to.
I'm also limiting the number of features that I'll be adding, so I'm looking for the sort of things that make this the most useful for the most number of people. If you've got a very specialized feature, I won't bother with it. On the other hand, if it's something really useful that make the program much more usable, I'm very interested.
Regional select ... Masking
These go hand in hand, so here's my thoughts (at the moment):
I plan on using rectangular areas to make selections. From a coding point of view, they are a lot easier to work with than arbitrary areas. For example, it's easy to add widgets to a rectangle for resizing and moving, and it's trivial to determine if a pixel is contained in a rectangle.
The areas can be keyframed so they can move an resize. Sorry, no rotations.
I was planning on having inclusive blocks, where areas not in a masked area are transparent.
An alternative would be to have exclusive blocks, where areas in a masked area are transparent.
Finally, there could be "ignore" areas, so things like green blocks wouldn't become transparent
Thoughts? 
Last edited by dcuny (August 27, 2009 (06:41pm))