Re: Smoother Animation

I echo VN and strongly recommend you get a copy of The Animators Survival Kit, and learn the principals of animation, if you understand those principles you can make 12fps animation look great. You should really focus on the mastery of ease in's and out's and anticipation, try to get a handle on arcs of motion.

To learn animation faster make sure you have access to animation software that allows you to playback your animation and flip between your last frame and current frame, if you can't afford Dragonframe use a web camera and free capture software. But use capture software, focus on movement not image quality!

Do not, under any circumstance, use frame blending.

Re: Smoother Animation

Unless you have an artistic reason for it!  Otherwise, no!

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"None practice tolerance less frequently than those who most loudly preach it."

Re: Smoother Animation

Well the question was, how to get smoother animation, and frame blending will not achieve smoother animation, if you want to get smoother animation study and practice these things

https://media.giphy.com/media/3oriOiLUqWXA9Rc7eM/source.gif

Re: Smoother Animation

Excellent GIF. If any of these animated illustrations seem complicated the previously mentioned book clarifies a lot of it.

Life is like a box of LEGO, you never know what you're gonna build. - mrgraff

Re: Smoother Animation

Thanks SlothPaladin! The diagram is really helpful

Previously known as Gillcrafter

"I'm not superstitious. But I am a little stitious."
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Re: Smoother Animation

I'm firmly in the "never frame blend" camp, for all the reasons Rio, Sloth and others explained.

Dyland wrote:

And, several older brickfilms, either out of purpose or limits to encoding and compressing programs of the time, appear to have a somewhat blended-frame effect on their animation. The first time I noticed this was in Nathan Wells' Beast.

To be clear, that's not frame blending in Beast, that's good old fashioned Windows Movie Maker compression and interlacing.