Topic: Animating to pre-recoreded dialogue help
What is the best way to animate a brickfilm to previously recorded dialogue? I've always used to just add the sounds and talking after I had finished filming, but, on hearing that a lot of people do the dialogue first, I figured that may produce a better result. Is there anyway to import the dialogue files into helium frog so I can then see the soundwaves as I animate? Or do people just look at how long their dialogue is and do math to figure out what is being said at what frames?
Thanks for any help, and sorry if this a stupid question, I'm very new to the idea of animating to pre-recorded dialogue. ![]()


