Re: YouTube

Mighty Wanderer wrote:

I... don't know. But I'm looking into it.

Edit: Found it! Go to Settings > Advanced Settings > Begin using my full name on YouTube. That will switch your channel name to your G+ name.

Oh my user, I am so doing this. mini/delirium

http://i1058.photobucket.com/albums/t408/Rogeralans/LOGOsigOfficial_zpscdbbba00.png

Re: YouTube

Had the most trouble I have ever had uploading my most recent film. When I first uploaded it, youtube didn't register it as a widescreen file. So after 4 days, I FINALLY got the right render and youtube settings. http://www.youtube.com/watch?v=MGRrXe48__o

RedBrick1/LegoTrain587 | EXPANSE | A Brickfilm

Re: YouTube

minifig051 wrote:

Speaking of alt channels, how DO you make another channel?
I was thinking of having three seperate ones: one for brickfilms (minifig051), one for other animation (BoxFigs), and one for live-action (Chee-Z Films).

By the way, there's something I've been wondering: I know that in the past there was a limit to the length of a video a non-partner can upload (15 minutes). But now I've seen more videos that are over 15 minutes. Has the rule been repealed, changed, or are there just more partners than there used to be? I need to know this because I found out Bricks: Episode 1 is over 15 minutes (my pre-editing estimate was 12 minutes).

(I'm new at this; I made an account only a few months ago.)

While you haven't really started yet, I think it would be a good idea to not use the name Minifig051 and switch to something else.
The problem being it's a ridiculously generic name for a guy who makes lago murvez, and won't be easily remembered.

I suggest thinking up a good and clever name for a studio, a nickname for yourself and use that, make sure it's something good and memorable with which you can be happy forever.
Or possibly just use your own name.
I think your YouTube endeavors will be much more successful that way.

Re: YouTube

AnnoyingNoisesProductions wrote:
minifig051 wrote:

Speaking of alt channels, how DO you make another channel?
I was thinking of having three seperate ones: one for brickfilms (minifig051), one for other animation (BoxFigs), and one for live-action (Chee-Z Films).

By the way, there's something I've been wondering: I know that in the past there was a limit to the length of a video a non-partner can upload (15 minutes). But now I've seen more videos that are over 15 minutes. Has the rule been repealed, changed, or are there just more partners than there used to be? I need to know this because I found out Bricks: Episode 1 is over 15 minutes (my pre-editing estimate was 12 minutes).

(I'm new at this; I made an account only a few months ago.)

While you haven't really started yet, I think it would be a good idea to not use the name Minifig051 and switch to something else.
The problem being it's a ridiculously generic name for a guy who makes lago murvez, and won't be easily remembered.

I suggest thinking up a good and clever name for a studio, a nickname for yourself and use that, make sure it's something good and memorable with which you can be happy forever.
Or possibly just use your own name.
I think your YouTube endeavors will be much more successful that way.

Yeah, I guess you're right. But my films could speak for themselves. All I'm using YouTube for is a video host and not much else.

I suppose I could change it to my studio name; Downstairs Studios (the room I film in is called the "downstairs"; the kitchen, bedrooms, and all that stuff is on the second floor of my house). It's better than the studio name I first thought of; Minifigure Animations, which matched my username.
Not sure if I want to change my username or keep it as it is.

It's generic, I know. I came up with it right before I started brickfilming, back when I was into Lego Indiana Jones and Lego Star Wars (generic phase=generic username). The first account I made with that username was a Lego.com account. I like minfigures, some of my favorite numbers are 0, 5, and 1; so there you go.

Last edited by minifig051 (August 5, 2012 (05:54pm))

Not literally dead, just no longer interested in Lego or animation.

Re: YouTube

Hey, check this out, I found this quite cool:
Testtube

http://i1058.photobucket.com/albums/t408/Rogeralans/LOGOsigOfficial_zpscdbbba00.png

Re: YouTube

I want to change my channel name, so I'll use my G+ to do that. But should I change it to MightyWanderer or Mighty Wanderer. I am leaning towards MightyWanderer because most people won't think of typing in a space for a channel name, but I don't know how common spaces in channel names might get in the future. Any suggestions?

Re: YouTube

MW, I tried it, you can not have something like Rogex Studios, or MightyWanderer. You have to enter in a first and last name. So you have to go for Mighty Wanderer, unfortunately.

http://i1058.photobucket.com/albums/t408/Rogeralans/LOGOsigOfficial_zpscdbbba00.png

Re: YouTube

Wait.. You can change the username? How? Is it the full name thats in your G+ or the gmail. I dont actually know if G+ or gmail is the same thing.. mini/confused Can anyone explain, please? xD

I need a new name! HELP

Re: YouTube

Ok, since all Google accounts are connected, e.g. YouTube, Facebook, Google+, and so on, Google has made a feature so that if you have a Google+ account, you can change your YouTube username to your Google+ name, which of course opens up a lot of opportunities to those of us who didn't choose our YouTube usernames wisely. The downside is, Google+ names must be a real name, can not have studios in the name, since you can not have a business Google+ account. Google+ is not the same as Gmail, since Gmail is a email host and Google+ is a social network. So now, if you have an account on YouTube, you can create a Google+ account, and then change your YouTube username to the Google+ name. I have just done this, and keep in mind that your name will have a space between the two words/names. Here is a article on YouTube explaining how to do it and here is an article explaining how to revert back. WARNING: Please read the second article if you want to disable the Google+ username feature, if you do it wrong, you will lose everything on YouTube. Hope this helped! mini/smile

Last edited by rogeralans (August 6, 2012 (02:43am))

http://i1058.photobucket.com/albums/t408/Rogeralans/LOGOsigOfficial_zpscdbbba00.png

Re: YouTube

Troodon wrote:
T.G-Tom wrote:

You guys can whine all you want, I have a crappy War Rock video with almost a HALF MILLION VIEWS

People really seem to like war brickfilms.

You don't say.

https://i.imgur.com/1JxY79v.png

Re: YouTube

It's not just war, sometimes it's a comedy brickfilm, where people think it's hilarious when minifigs shoot another minifig randomly. It's so obnoxious. That's what people have been doing for AGES. Why can't people come up with an original idea?!?

Have you seen a big-chinned boy?

Re: YouTube

Mickey wrote:

Why can't people come up with an original idea?!?

T.G-Tom wrote:

I have a crappy War Rock video with almost a HALF MILLION VIEWS

It's a mystery.

Re: YouTube

Many people can't come up with original ideas, so they make a comedy based off either a licenced theme, or a movie/video game. Only sometimes it's pulled off correctly, and it actually becomes funny, but that happens very rarely.

Re: YouTube

Honestly, I don't buy the whole "some people aren't creative" thing. Most people can come up with marginally original things easily- sometimes they aren't good ideas, but originality doesn't imply that they will be. I suspect the reason most sub-par filmmakers don't create their own stories is that establishing something coherent from scratch assumes a lot of risk.

People film what: a) they want to see, or b) they think other people want to see. A lot of folks don't see the merit in investing time into creating something new when they can build off of what other people have done and have a better chance of personal satisfaction.

Look at it this way- if I have two entirely new, previously undefined characters, it becomes my job to define them. In a short film (think average brickfilm length) there can't be much exposition. After all, we only have a few minutes to tell our story, and we can't waste it demonstrating every subtle nuance of every single character. The way most people who don't use pre-existing characters get around this is by employing caricature. Dynamic duos: you have the straight man and the zany friend. Action films get the badass loner, etc... Sometimes it works, sometimes it doesn't. If the director neglects to add depth to the formula, the end result can be as bland as most franchise films. That said, when you're making short films, you don't really have any choice but to simplify your characters to some degree. There's nothing wrong with doing it if you've put the effort into making it work.

Now, imagine I want to make a movie about a good guy who fights villains, has neat-o powers and doesn't afraid of anything. I could make an entirely new universe for him to inhabit, spend time demonstrating how good he is and why he's fighting the villains... or I could just swap Luke Skywalker in there and voila! Anyone who has watched Star Wars will instantly know who he is and what he stands for. Mission accomplished! To a tween who likes everything Star Wars, this is a win-win scenario. It's the brickfilming equivalent of a coloring book; everything dangerous is already done for you.

Don't get me wrong, there are people who make amazing franchise films- they draw their own coloring books, so to speak, and I don't see any reason to berate them for wanting to expand upon something they love. There's room for creativity within these films, and I think as a site we have a tendency to dismiss them, focusing on what the creator didn't do (make a new universe) and ignoring what they did do (make everything else in the film). Note that this isn't directed at anyone in particular- it's just a common mentality I see around the site. I'm sure he'll appreciate my mentioning this, but one of Smeagol's early creations was an ambitious Star Trek film. I'd go so far as to say that I think making up an original story is not inherently more difficult than making up a plot for a franchise. The big difference is that people who choose to make franchise films tend to be the directors who don't want to define their characters, don't care if the story has plot holes, and aren't really bothered with the technical aspects of their film. They just want to make a film with their favorite characters. If they do that, good or bad, they've achieved their goal and will be satisfied.

TL;DR: Some people make movies based on existing franchises. They tend to be bad because the people who make them care more about the existing subject matter than how their film interprets it. Some people go the extra mile and make great films based on existing subject matter. We should respect that; it's not fair to dismiss the director of a well written film as being unoriginal simply because the characters and setting have been used before. Remember that every film (no matter how much you dislike it) took effort to create and keep that in mind when you critique. There's no point worrying about why WARMUVVIE 11 gets more hits than our thoughtful dramady. We can't blame the world for holding brickfilms to a different standard.

Re: YouTube

I couldn't agree more. As long as the idea itself is good and executed likewise it still can be a great movie.

Re: YouTube

Well said, Squash.

Re: YouTube

Original ideas cease to exist. Ideas are developed by using other ideas.

Re: YouTube

sorta can fit here....
my webite, I made it all...

Re: YouTube

This is the wrong thread, Cooked Cat.
Even so, how did you make it?

Re: YouTube

Larmz wrote:

Original ideas cease to exist. Ideas are developed by using other ideas.

I think this is almost a debate of semantics. Yes, everything builds upon the work of the past, but that doesn't mean there aren't ideas that are more or less novel than others when viewed through the eyes of an audience. Taking something from the mainstream and adapting it could be considered less original than doing something most people wouldn't have experienced prior to viewing. After all, the audience doesn't possess the sum of all human knowledge- there are bound to be ideas they haven't been exposed to. Attempts at originality in that regard deserve respect; I just don't believe that demands an immediately negative attitude toward more derivative films.

I got off track a fair bit, but what I originally set out to say is that I'm tired of listening to the endless complaints about whatever is popular on Youtube at the moment. It's really not a big deal. Make the films you want to see made.