Topic: Masking help.
When masking, should I remove all shadows? normally the shadows of the rig and object are one shadow, so to get the objet shadow by itself is harder and getting it consistent on each frame is even worse. What should I do?
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When masking, should I remove all shadows? normally the shadows of the rig and object are one shadow, so to get the objet shadow by itself is harder and getting it consistent on each frame is even worse. What should I do?
I've found in the past, (depending on the lighting, sometimes I'm able to keep the shadow) I usually just cover up the shadow also. Some people pick it out, but I haven't found it to be a big issue.
I would try to chop it down a little bit..
I came up with a method for easier masking that gives you smooth edges and realistic shadows. I call it Double Rigging.
To do it, you take the usual rig-on-the-bottom frame first. In the next frame, have a rig supporting it from the top. Make sure the object you want floating is in the same place in both frames. Then, mask out the rig in the first frame using the second frame as the backround plate. The result is smooth masking with realistic shadows.
Missing shadows of flying objects always bugs me. It always looks a bit strange.
Can't you just mask out the shadow of the rig without taking the flying object's with it? Before and after:
When the object is a brick, it can be hard to distinguish between separate shadows.
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