Topic: One Question About FPS

Why is the standard F.P.S. of filming like.. 24 or 15?
Now.. I know that you can change the FPS to whatever you want but...
Why use just those numbers instead of 16 or 32 ? mini/confused

http://i1002.photobucket.com/albums/af150/KalleiSkovde/HighDolphin.png?t=1277025446

Re: One Question About FPS

24, 25 and 30 are the standard frame rates for live-action. 15fps is half of 30, which is where that idea came from. Similarly, 12fps (the easy version of 15fps) comes from 24. In live-action, I believe 25fps is for TV, and Hollywood uses 24.

https://i.imgur.com/1JxY79v.png

Re: One Question About FPS

They're just decent frame rates that are easy to calculate for and commonly used. Essentially they're the standard around here because... they're the standard around here, particularly in the case of 15fps. 24fps is the frame rate used for feature films, so there's a little bit of outside logic there (although there are few brickfilmers who shoot on film anyway, so it's not really necessary in most cases).

Re: One Question About FPS

I was wondering the same thing.

So, TV uses more FPS than Hollywood? I wonder why that is... I'd think it would be the other way around.

Re: One Question About FPS

Standard for brickfilming is 15, I suggest 15 to be honest. 24 is for pro. animators from what I know, but definitely go with 15 fps.

Re: One Question About FPS

I remember, many years ago when I didn't understand what FPS was. Back then I often put a random FPS. Seven for example.
It turned out really wierd, when I put another framerate, then it was going faster! mini/lol
Obviously, I didn't have a clue...

http://i1002.photobucket.com/albums/af150/KalleiSkovde/HighDolphin.png?t=1277025446

Re: One Question About FPS

12 fps is the standard traditional animation framerate. When tradional animation started, they were using a 24 fps live-action camera, taking individual frames. They couldn't afford to do tradional animation in 24 fps, so they took each frame twice to get to 12 fps. When stop motion came along, they probably used a 30 fps live-action camera  and took each frame twice. Higher framerates are easier to do in stop motion than in traditional animation.

In my opinion, I like 15 fps because it's smooth, yet still has that stop motion feel to it.

Not literally dead, just no longer interested in Lego or animation.

Re: One Question About FPS

Using absurdly high frame rates is detrimental to the animation in my opinion. I like 15 fps because everything moves smoothly while still giving it that "stop-motion" feel. Check out Stan the Lego Man's "The Unkown" if you want to see a brick film in 30 fps.

bricksinmotion member of the year

Re: One Question About FPS

I am actually experimenting on my upcoming film, "The Earthquake of Randomness City"
I am going to use 13 or 14 FPS. 14 actually doesn't look much different from 15 FPS because it just takes of less then 0.1 seconds but in some cases, that time still may be important.

Remember, there is no rule to what FPS you use (unless there is a contest where you have to use a certain FPS but I've never seen one before mini/tongue)