Re: BrickFilm Fights
45 PAGE BABY!!!
Yeah, I have extended some stuff so I could put alot of effort into this.
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45 PAGE BABY!!!
Yeah, I have extended some stuff so I could put alot of effort into this.
Well, JP, your animation surely improved a lot since the last time I saw a brickfilm by you. Still, you all have to work more on the cinematography: it's often hard to see or understand what's happening.
Thanks so much MPfist0!
The cinematography was pretty poor, we agree. One reason is because our camera didn't have many manual controls, so we couldn't really control the intensity of the light/darkness. We now have the C910, thankfully, so our cinematography should improve as long as we edit the controls and experiment with our lighting system.
I think, I would have to vote for JP, to win.
I just think that the animation was just a bit better than KtP's.
So good luck JP!
He has already lost, the minimum time was 20 seconds, his was only 9.
What? I always thought there were three people in JP, but I guess I was wrong...
Anyways, I did not know that we were voting. As my brother said earlier, this was unfinished; if it had been finished, it would have been longer (Though you're still welcome to compare the two as if you were voting).
Thanks so much MPfist0!
The cinematography was pretty poor, we agree. One reason is because our camera didn't have many manual controls, so we couldn't really control the intensity of the light/darkness. We now have the C910, thankfully, so our cinematography should improve as long as we edit the controls and experiment with our lighting system.
Yeah, well, cinematography isn't just about lighting, what I meant there was about the positioning (is it the right word?) of the camera.
Juggernaut Pictures wrote:Thanks so much MPfist0!
The cinematography was pretty poor, we agree. One reason is because our camera didn't have many manual controls, so we couldn't really control the intensity of the light/darkness. We now have the C910, thankfully, so our cinematography should improve as long as we edit the controls and experiment with our lighting system.
Yeah, well, cinematography isn't just about lighting, what I meant there was about the positioning (is it the right word?) of the camera.
I see what you mean; like unique angles instead of just a side view or a front view. We will really try to work on that in future films; thanks so much for letting us know that ![]()
Hey Mighty, I'm I still challenging you? If so I'll have my sig-fig up today.
Yup. Like I said, I'll hopefully have my sig-fig up on April 30, but it may be a couple of days into May.
MPfist0 wrote:Juggernaut Pictures wrote:Thanks so much MPfist0!
The cinematography was pretty poor, we agree. One reason is because our camera didn't have many manual controls, so we couldn't really control the intensity of the light/darkness. We now have the C910, thankfully, so our cinematography should improve as long as we edit the controls and experiment with our lighting system.
Yeah, well, cinematography isn't just about lighting, what I meant there was about the positioning (is it the right word?) of the camera.
I see what you mean; like unique angles instead of just a side view or a front view. We will really try to work on that in future films; thanks so much for letting us know that
Ah, didn't think it was that hard to explain
. No, I mean that I prefer to see wide angles, even distant from the fighting place, I just want to see what happens. Still, some "unique" placements (like you said) might do well to the quality of the film.
*Bump*
Hey Binding Bricks, I got my sig-fig finished. Are we still doing this? If so, I'm not actually able to start filming until Friday, just to let you know. Then I'll be free to film, and I will hopefully be able to post my sig-fig on Friday too. Sorry I had to push it out.
Last edited by Mighty Wanderer (May 3, 2011 (02:15pm))
*Facepalm* Ugh! I just remebered I'm going to busy Friday and Saturday helping out at a garage sale! Sorry, but I am going to have to push it out until Monday. Sorry about the graphics card too.
*SUPER FACEPALM* I won't be able to start filming for a week!
I'm sorry I keep pushing it out, Binding Bricks. Although, sometime today or tomorrow I will post my sig-fig, so you can start filming.
Ah, didn't think it was that hard to explain
. No, I mean that I prefer to see wide angles, even distant from the fighting place, I just want to see what happens. Still, some "unique" placements (like you said) might do well to the quality of the film.
It might be a little late to repond to this advice, but we'll try to do some wider angles, though it would be very difficult since we don't have that much LEGO to do so. Personaly, I like wider shots as well, but we can only do as far as our LEGO can take us.
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