Re: The CGI Thread
Modeled something quick
Not completely done not by far
but day 1 render
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Modeled something quick
Not completely done not by far
but day 1 render
That's pretty good for a day 1 render.
nice.... is it glowing?
I feel like he should be in a macaroni-and-cheese commercial.
Yeah thinking anout changing the color
but to answer your question yes the glow was added in the node editor in the style of Pablo Vasquezz
He looks like Dragonite from the pokemon games.
Nice work I really like it.
For some reason, I just want to eat him, and I expect a sweet taste...
Not bad, but turn down the subsurf scattering, and the front of his head looks too big, he couldn't see in front of it
You'll want to increase the anti aliasing for the final render, or it'll have those jagged edges you can currently see.
I spent 24 hours working on this:
Following the tutorial here
Pretty cool. Can you make a street?
I could array the building I guess, though it would just be the same building repeated. I'm trying to make more models as stock stuff.
i like it however u hardly see one tree alone
either clear it or make a forest
Good motion blur though
You also rarely see a mainline locomotive on its own. Put in the rest of the consist and I will make it my desktop background.
Shovel pounder, looks great!! ![]()
Anyways, I have a problem, I can't seem to find a good LDraw to Blender python script. Because I am on a Mac, I can't use the LeoCad to MLCad to .3DS to Blender, so I've been trying a few scripts, but none of them seem to work. The one didn't work at all, and the other made a cube with a bunch of lines coming out of it, more if there was more bricks in the model. If any of you know a script that can import .dat or .ldr files to blender, that would be a great help.
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