Topic: The "CGI Tutorial" is here!

So this is a tutorial on the "secret" to realistic CGI stuff.  I go through what the "secret" is, and explain how to do it.

So, without further delay, here it is: http://vimeo.com/14362775

There's a point in the video where there was supposed to be an annotation, it would be a link to this vid: http://vimeo.com/14365484

You may need these textures:

Scratches: tinypic.com/r/fvbnlh/4
Dust/Hair: tinypic.com/r/2j0zeiq/4
Grunge:  tinypic.com/r/54687q/4

Thanks for watching mini/wink

Last edited by StanTheLegoMan (August 23, 2010 (01:20pm))

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird

Re: The "CGI Tutorial" is here!

is there a way to embed the video straight in the post?

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird

Re: The "CGI Tutorial" is here!

The forum software doesn't allow video embedding.

Nice tutorial BTW mini/bigsmile

http://www.majhost.com/gallery/SpeedyGonZohan/GIMPStuff/SignaturesBiM/match.png

Re: The "CGI Tutorial" is here!

great tutorial dude

I have awesome sauce in my veins! Which i sprinkle on each of my videos to give it an extra dose of aweomseness!

www.youtube.com/NFfilmz

Re: The "CGI Tutorial" is here!

Okay *crack knuckles*
-Adding imperfection to every brick would be impractical.
-Texturing isn't a secret.  Let's make that clear.
-Depth of field isn't a secret.  It's the rendering time that forces us to use cheaper methods of DOF.
-I would hope people treat their cameras better than that (getting it scratched and dirty).
-I find Ambient Occlusion useful, but yes, very time consuming in rendering.

So what's the secret?  Where's the Mirror settings?  Where's the noisy specularity that we see on minifigs and slope pieces.  Where's the realistic transparent window material/shader? 

I find the camera distorting unnecessary because I don't think a camera lens would get that much abuse.

I guess the only thing I got out of this is an alternate method to creating gaps in our bricks.  The joined mesh with beveling and edge spiting seems like an easier method compared to manually beveling each mesh.  Of course, if you used the ldraw importer, changes made to the mesh of one brick affects all duplicates of that brick.  So changes to one brick in your wall would have been applied to all the parts int he wall.

I was expecting photorealistic results here...disappointing.

Last edited by Lechnology (August 23, 2010 (02:55pm))

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The "CGI Tutorial" is here!

Ok, it really isn't a secret, but, still, who would think of messing stuff up the scene to make it look more real?

I said in the tutorial to join bricks to make it more practical.

Yes, i would hope people take better care of cameras than that too, but it was mainly geared toward making the bricks look scratched.  Sorry if I didn't make that clear

For noise, what you do is check the "preview" thing on the defocus node.

So, i'm sorry this didn't satisfy you.

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird

Re: The "CGI Tutorial" is here!

I would actually apply the scratch and grunge textures to the brick themselves, not to the camera, because once you move the camera, you're going to notice something's wrong when the scratches that are supposed to be on the bricks start to move with the camera.

How you apply it and to what areas (diffusion, ambient, specularity, etc.) is up to the user.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The "CGI Tutorial" is here!

That's a good suggestion, i didn't think about that.  No idea why I didn't think of it mini/confused

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird

Re: The "CGI Tutorial" is here!

Huh?