Topic: 24fps?
hey,
anyone have any good links to brickfilms shot a 24fps?
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hey,
anyone have any good links to brickfilms shot a 24fps?
Woah! Never thought of 24 fps for a brickfilm, wow! And that is EXTREMELY smooth animation(what do you expect with 24 fps)!
Last edited by Rusty (June 11, 2010 (02:23pm))
Yeah, but if you do it right, it can work great. You can also get a lot better effects with 24 fps, Like walking and such.
Last edited by Rusty (June 11, 2010 (02:31pm))
the walking is easier for me at 24, but other things.. like subtle movements and stuff are hard. i can't quite master them yet!
I always, ALWAYS, use 15 fps. No matter what. (Except every so often I'll use 12.5 if I need something to feel slower. Like in "Teh Banana!")
24fps makes my animation look like barf ![]()
-JK
Last edited by Just Kidden (June 11, 2010 (05:44pm))
Xpictures wrote:(what do you expect with 24 fps)!
A movie that's extremely difficult to animate and will probably not turn out as well as you had anticipated.
Honestly, I tried 20fps and it's pretty difficult, so I can't imagine how hard anything higher would be.
I find that to start it's rather difficult, but if you have very, very careful hands the result is more than worth it.
hahah 45 fps.
so does anyone animate with 24 regularly?
Eanimation is quite good with 24fps

so does anyone animate with 24 regularly?
I always use 24fps, and have occasionally tested some things with 30fps. Subtle movements are more difficult than say 12 or 15, but it's not as hard as people make it out to be. Just be patient with it.
hm i wonder if i should just animate at 15. that maybe its overkill with 24. ive yet to see good conversational animation at 24. so when you guys animate at 15, are you editing in a 30fps timeline (in your nle)
Last edited by mobiledeli (June 12, 2010 (06:28pm))
just took an hour and did a "conversation" at 24 - wanted to make it look like they were telling a joke.
towards the end i stopped caring about flicker and stuff - this is just a test and all!
Well, I've made 2 tests with 24fps.
http://www.youtube.com/watch?v=e0xy2QND8R8
http://www.youtube.com/watch?v=_RBLeIgx
re=related
It does work good, and I have also tried 20 in a few brickfilms before, like this http://www.youtube.com/watch?v=ObqjANvnX4k
Higher frame rates do work, but I would never use it for big films. I remember that a walk cycle I use at 15fps I use 4 frames. For the wolfman, which was shot at 20fps, I used 6 frames.
If I were you, I would only use it for short, or basic scenes. ![]()
i love when he puts the sunglasses on.
I nearly always animate in 20fps, for some reason I struggle at 15 (it doesn't feel right and just looks messy) and 24 is a bit too fast for me. I find that 20fps is a good compromise as you get most of the smoothness you would get in 24fps, but it's a lot easier, especially on such a small scale.
Having said that, my film "Cheese Chase" is animated at 24 and that worked quite well.
I nearly always animate in 20fps, for some reason I struggle at 15 (it doesn't feel right and just looks messy)
lol, it's the other way around for me.
Anyone who can make an amazing film in 24fps is my hero. ![]()
-JK
i love cheese chase!!!
except that stupid quiver kept moving, drag.
i love cheese chase!!!
except that stupid quiver kept moving, drag.
Thanks
, and yes, that quiver is rather annoying, I only noticed it after animating that scene and couldn't be bothered to change it.
Anyway, back on topic...
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