Topic: Syncronizing audio and video.
I was attempting to make a music video where the bricks move along to the beat of the music. I couldn't figure out the best way to do this. any suggestions?
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I was attempting to make a music video where the bricks move along to the beat of the music. I couldn't figure out the best way to do this. any suggestions?
Well you wanna find out what frame rate your using.
Say its 15 FPS and every half a second there is a beat you wanna move the bricks at every 7th frame and so on........
so should I plan the whole thing out or something. how do I tell how many frames are between beats?
Put the audio in to monkey jam and then animate.
Well I know how to add the music but I need to know how to synchronize the movement of the bricks with the rhythm of the music. (I use helium frog by the way but I could use monkeyjam if I need to)
First, determine how many frames per second your film will be.
Then, figure out the BPM (beats per minute) of the song. Divide 60 by this number to find out how much time (preferably in milliseconds) there is per beat. Then multiply your FPS with the time per beat and BOOM you have the number of frames per beat needed.
For example, if your music is 135 beats per minute, the time will be (60 / 135 0.4444..... seconds per beat. If you animate at 15FPS you will need (15 * 0.444... 6.666... frames per beat, or 20 frames per three beats (to make it a nice and round number).
You can use this handy little tool to tap along with the song to find out the number of beats per minute. Some sense of rhythm is required, but the more taps you make the more accurate the measurement will be.
Thanks a lot! I should have listened more in math class I think I'll use that info you gave me (perhaps I can see if I could turn it into some kind of equation.) and plan it out when the beats are
Thanks a lot! I should have listened more in math class I think I'll use that info you gave me (perhaps I can see if I could turn it into some kind of equation.) and plan it out when the beats are
One other thing you could do is import your song into something like Audacity, then figure out at what points the beats happen and then convert the time into frames by multiplying the time by the FPS. It's more simple, but takes a bit more work than figuring out the BPM and going from there.
well I'm not sure how I would figure out what points the beats happen exactly. I know how to use Audacity but how do you find the exact points you need?
The spikes in the audio.
ok. I'll have to experiment around some more.
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