Re: The CGI Thread

I've been working on a Star Wars short and wanted a realistic looking planet.

https://lh3.googleusercontent.com/ckRFkKsCZFayOeyCpL7Zq5mQpXm9kDvEGat8BM_V99UxdDQhHRX-AmUr_To6A-imP1UtOJG8dTc0bmNPRZjGVovuc0wfQxYfnWoickyr2zUHpbVXpOBBnlQXZ9LZ_QwrwGLoM3nW9HGAUkTu-uHyPuI3U-ejaMjm2ZpD88C2AvzPGuyz2GNdQNPZZsNzttdYuzxwUYMd2qb1pXlKRqQDqosxfpuA1Gdg0h-qMJ08wDwKHFD0YXmMsVJYLgI55qfl4jInrJ38esXW6GOC-k_GcCSpJV8YCosC4W8-LVMlg6YBAhlA71CCelNgsceGp8WxqgvlAN273unXck7hp8mcLJmVvYl4TW1Sw5hBvOz-PHJAICKr16kjjCN3zMU-l6fmntTKf-60upnG3mbTy-zlmW0gLxXKXxubcx8AHNKhh_a7lQVTtzoU7R9X7a_4bQVO_v50nciLFc1K_nEyzLGYeCS8IJWuZL95m9UDNk2e8TmLXoofHddn2Rj-J1-NCgHFP6oTufBbmWzA38mBOfZs6tkpS41V2apjyCqAVzAQzaikySaYH-cjVGxqDkenyBq9Byn4=w1446-h813-no



I want it to look as real as possible so any suggestions are welcome.

1,362

Re: The CGI Thread

Mosh, that looks pretty great so far! I remember I've made a couple planets before, but it was such a long time since I've properly used blender(or CGI program for that matter) I forgot all the components. (Nodes, materials, etc...) But the thing that pops out the most to me would probably be that the edges seem a bit too clear, so maybe adding a bit of blur would do it good. Other than that, I guess I feel like there could be more clouds, but that's just a nitpick. Can't wait to see how this film turns out!

Re: The CGI Thread

The only thing I can find that looks a bit off is the clouds. Otherwise it looks amazing. mini/wink

Re: The CGI Thread

Does anyone know of a good way to make that haze around the planet? I'm having a lot of trouble with it.

And I'm using Blender, just so you know.

Re: The CGI Thread

That could be done in post, if you want.  I try not to rely on one program to create effects, personally.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

https://scontent-lax3-1.xx.fbcdn.net/t31.0-8/13323646_787925094641194_852840390135180977_o.jpg

unedited still of what might be the opening shot in "Operation Overlord". - I am also casting if anyone cares...

this is of Alantis....

Re: The CGI Thread

Atlantis or Gungan City?

Here's a test rendering of a mech.
http://i64.tinypic.com/166m8i.png

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

NICE!
Alantis.
https://scontent-lax3-1.xx.fbcdn.net/t31.0-8/13483305_795526017214435_8821705180772660013_o.jpg
Here's a more finished one...

Re: The CGI Thread

Wow. Those are some beautiful frames. @Lechnology that rendering looks perfect. It looks really realistic.
@Cooked Cat that is simply wonderful. It looks very enchanting. I look forward to seeing these films.

Re: The CGI Thread

Here's another bit of CGI stuff that I did recently.

https://www.youtube.com/watch?v=xGyg-RC5xXM

Pete "Exo Suit" Reid has built a massive robot turtle factory floor model with working conveyor belts and whatnot and he's put a couple of small screens in the back wall. This is the corporate promo film that plays on them when the model is on display at a show. It's not really meant to work as a standalone film.

Re: The CGI Thread

Is it just me doing this now?

I remade this old Lego Space ad using more modern building techniques as a birthday present for Pete this year.

https://www.youtube.com/watch?v=v9C1Bf2IZeY

Re: The CGI Thread

Well, I've been busy with two jobs but I've managed to find time to build and render this.

https://scontent.xx.fbcdn.net/t31.0-8/14940183_1208469955880085_1919522669122293758_o.png

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

0ldScratch wrote:

Is it just me doing this now?

No, I'm just very busy with school and work. I do have something in the works, but don't hold your breath.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

I actually just took an intro to animation in Maya so I might mess with a bit more CGI stuff, here are the more interesting assignments from class, we were never actually taught how to render (as I guess that is not actually important for most character animators) so these are the playblastes of the animation.

https://media.giphy.com/media/3o6ZtlLALgGRFqFiSI/giphy.gif

https://media.giphy.com/media/3o6ZtoVbkpQ1RLF2zS/giphy.gif

https://media.giphy.com/media/26gJzf41REGk7geZi/giphy.gif

Re: The CGI Thread

Very nice, Sloth

I'll just leave this here.
https://scontent-sjc2-1.xx.fbcdn.net/t31.0-8/15016197_1208821269178287_8002002450565296130_o.png

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

*BUMP*

I'm slowly moving to the more accessible Blender, despite its confusing controls.  I rigged and animated this mech frame, added some noise and step f-curves to give it a bit of stop-motion jitteryness.  Thoughts on how it looks?

https://www.youtube.com/watch?v=hAttWbmvAfc
http://i.imgur.com/ASZIhy1.png

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

Looks great, the stop motion jitter is working really well for me. The 12fps one seems most natural.

Re: The CGI Thread

The 12fps looks good, but the others look too shaky to me.

Re: The CGI Thread

Hmmm, so essentially it's too jittery at 24 fps.  Noted, I'll dial it back to make it more subtle.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

The thing about it is, if someone is talented enough to effectively animate an upright walking rig like that, they probably are able to make it not jitter as much. If there are flaws, it would be in the easing and the syncing of the limbs instead of unform jittering causing the errors. It just seems too smooth in the animation but too flawed in the jitter. Instead of animating a smooth walk cycle like one would do in a CG program, animate it more frame-by-frame or add more keyframes so it looks more stop-mo and less computer generated.

YouTubeWebsite
https://bricksafe.com/files/rioforce/internet-images/RioforceBiMSig.png
"Whatever you do, do all to the glory of God." - 1 Corinthians 10:31b