In 2018, over 15 years after allegedly committing five heinous murders, two amoral men lacking strong convictions or regard for truth are put on trial, and will freely adopt any line of reasoning if they feel it will work in their favor.
This is a film we have produced in collaboration with Andy Boyer and Dave Lennie, and is a new brickfilm in their series featuring the characters Biff Feedback and Mario Stradivarius; a series which dates back to 1989. This is the sequel to our favourite brickfilm, the 2003 Biff and Mario film 'Taco Trouble', and it has been created using a script originally written in 2003 (and slightly revised by Andy Boyer in 2018).
Here is the link to watch the original Taco Trouble: https://www.youtube.com/watch?v=ehZiUqjKsnY
Here are the links to watch all of the main films in the series. The more you are familiar with, the more little details you will notice in this film. Some of the older films may seem slow moving, but if you give them a chance, you may love them like I do.
Oh Well (1989): https://drive.google.com/file/d/0B0kf__51kPlCWGdWbzlhWVJVOHM/view
TE: (1990): https://drive.google.com/file/d/0B0kf__51kPlCVmxtSnBvZG1zQlk/view
Heart of Darkness: (1995): https://drive.google.com/file/d/0B0kf__51kPlCWENiOTAzLTR0TUU/view
Taco Trouble (2003): https://www.youtube.com/watch?v=ehZiUqjKsnY
Bork: (2004): https://drive.google.com/file/d/0B0kf__51kPlCQ0FoeThWTnEwODA/view
Breaking News (2004): https://drive.google.com/file/d/0B0kf__51kPlCZXNvWHpGTWFzU00/view
This film utilizes the actual, original minifigures of Biff, Mario, Doktor X, and the henchman, and also features the digital mouth animation shapes created in 2003 for the original Taco Trouble, all of which were sent to us by Dave Lennie. Something agreed upon at the start of production was that it would just look wrong for Biff and Mario to move at a more modern standard of animation, so we decided to shoot the film at 24fps with the camera moving on ones (24fps), most characters moving on twos (12fps), and Biff and Mario moving on threes (8fps), with Biff and Mario's movements also kept to basic gestures reminiscent of the original films.
Conversely, something else we agreed upon was that other technical qualities ought to be brought up to date, rather than making a film masquerading as being older than it actually is. Andy Boyer suggested that the more serious the setting was made to look, the more it would heighten how ridiculous the events taking place in it are, which was a notion I quite liked, because I had just wanted to build a fancy set for extra swag. Given that, unlike our other films, we did not create the script or much of the audio, we made a concerted effort to step up our game for the set design, cinematography, and animation.