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		<title><![CDATA[Forums - Bricks in Motion - Run and Punch Test]]></title>
		<link>https://bricksinmotion.com/forums/topic/9837/run-and-punch-test/</link>
		<description><![CDATA[The most recent posts in Run and Punch Test.]]></description>
		<lastBuildDate>Sat, 16 Apr 2011 18:19:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/211339/#p211339</link>
			<description><![CDATA[Thank you very much for your help.
I will definitely try and do this. This is just the kind of advice I was looking for. Thank you.]]></description>
			<author><![CDATA[dummy@example.com (KruelIndependent)]]></author>
			<pubDate>Sat, 16 Apr 2011 18:19:02 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/211339/#p211339</guid>
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			<title><![CDATA[Re: Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/210231/#p210231</link>
			<description><![CDATA[The running could use some work as the timing and recoil of the person being hit. Work on your timing and make sure to look at some Kung-fu style fight scenes (perhaps download to Quicktime and then watch frame by frame to master timing) and then try animating to those fight scenes (at least the basic movements). It will take some time however, and mastering timing is all about practice.

-Tejas VIM]]></description>
			<author><![CDATA[vimstudios@gmail.com (VIMStudios)]]></author>
			<pubDate>Sun, 10 Apr 2011 18:44:01 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/210231/#p210231</guid>
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			<title><![CDATA[Re: Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/210230/#p210230</link>
			<description><![CDATA[Hi it was fantastic and it would be better if you put sounds effects and backrounds music :D
My opinion :D]]></description>
			<author><![CDATA[dummy@example.com (TheLegoMaker1)]]></author>
			<pubDate>Sun, 10 Apr 2011 18:41:19 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/210230/#p210230</guid>
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			<title><![CDATA[Re: Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/208916/#p208916</link>
			<description><![CDATA[Thank you so much for the replies!

You say choppy in some places, could you be a little more specific? I would like to know EXACTLY what you mean, because I sure as heck don't want any choppiness in my film.

Thank you :D:D]]></description>
			<author><![CDATA[dummy@example.com (KruelIndependent)]]></author>
			<pubDate>Sat, 02 Apr 2011 20:38:10 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/208916/#p208916</guid>
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		<item>
			<title><![CDATA[Re: Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/208853/#p208853</link>
			<description><![CDATA[preatty good but it got choppy in sum places]]></description>
			<author><![CDATA[dummy@example.com (darkmarer)]]></author>
			<pubDate>Sat, 02 Apr 2011 17:32:28 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/208853/#p208853</guid>
		</item>
		<item>
			<title><![CDATA[Re: Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/208749/#p208749</link>
			<description><![CDATA[One word. WOW! :twitch: :love: Amazing!!!]]></description>
			<author><![CDATA[dummy@example.com (1011Ev)]]></author>
			<pubDate>Sat, 02 Apr 2011 05:53:43 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/208749/#p208749</guid>
		</item>
		<item>
			<title><![CDATA[Run and Punch Test]]></title>
			<link>https://bricksinmotion.com/forums/post/207728/#p207728</link>
			<description><![CDATA[Please, let me know what I can do to make it better :)

[url]http://www.youtube.com/watch?v=TQ6weFNPrRY[/url]]]></description>
			<author><![CDATA[dummy@example.com (KruelIndependent)]]></author>
			<pubDate>Thu, 31 Mar 2011 04:52:50 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/207728/#p207728</guid>
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