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		<title><![CDATA[Forums - Bricks in Motion - How to Write a Lego script]]></title>
		<link>https://bricksinmotion.com/forums/topic/9242/how-to-write-a-lego-script/</link>
		<description><![CDATA[The most recent posts in How to Write a Lego script.]]></description>
		<lastBuildDate>Tue, 25 Jan 2011 11:44:32 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/197063/#p197063</link>
			<description><![CDATA[I´m not an expert, but here´s what I do 

1. When I have a good idea and have developed it a little I start writing the script using celtx. This is a great program because it has the A/V output that shows the video and corresponding audio in two different collumns. 
2. When the script is done I record the dialog and time it. A dialog can be too long, then I correct the script
3. I make a storyboard where I can put in the dialog and note the time
4. Shoot and record the final voices when the film is done.]]></description>
			<author><![CDATA[dummy@example.com (opjazz)]]></author>
			<pubDate>Tue, 25 Jan 2011 11:44:32 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/197063/#p197063</guid>
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		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196573/#p196573</link>
			<description><![CDATA[Well, my method works for me... But like mcoov said, Its entirely up to you.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Sat, 22 Jan 2011 19:33:21 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196573/#p196573</guid>
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		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196478/#p196478</link>
			<description><![CDATA[Listen to Jargon and mcoov, for they are wise.]]></description>
			<author><![CDATA[dummy@example.com (Noodle)]]></author>
			<pubDate>Sat, 22 Jan 2011 04:39:54 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196478/#p196478</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196425/#p196425</link>
			<description><![CDATA[[quote=minifig051]Wait a minute! I say to script, film, then record.[/quote]
Either method will work, it's all based on your preferences. With that being said, most of us here on BiM, as I've found, do it in the order proposed by Jargon, as it's easier to conform a minifigure to the specs required by talking, then to conform talking to the specs required by what your minifig has already done.]]></description>
			<author><![CDATA[dummy@example.com (mcoov)]]></author>
			<pubDate>Fri, 21 Jan 2011 21:43:38 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196425/#p196425</guid>
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		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196405/#p196405</link>
			<description><![CDATA[Wait a minute! I say to script, film, then record. Actually, that depends on what program you use to film and also what program you use to add the sound in. I use Stop Motion Pro, which has an editor. What I do is do the animation first with the hands and arms moving while talking. Then I add pauses, saying the line out loud to make sure the character has enough time to say the line. I use Windows Movie Maker to add sound. I record each line as an ididvidual file, then put it in so it matches up with the animation. I think this is easier than trying to sync the animation with the sound.]]></description>
			<author><![CDATA[dummy@example.com (minifig051)]]></author>
			<pubDate>Fri, 21 Jan 2011 20:01:29 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196405/#p196405</guid>
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		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196380/#p196380</link>
			<description><![CDATA[Ok so script, record then film. Yeah that makes sense, thanks. The scrip was really one of the daunting thing about this project.]]></description>
			<author><![CDATA[dummy@example.com (Atomic_Apple)]]></author>
			<pubDate>Fri, 21 Jan 2011 17:49:31 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196380/#p196380</guid>
		</item>
		<item>
			<title><![CDATA[Re: How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196377/#p196377</link>
			<description><![CDATA[Write the script in a normal fashion, record the voices as scripted, and then work out the timings. You can't really figure them out before you've got your voice acting done.]]></description>
			<author><![CDATA[dummy@example.com (Jargon)]]></author>
			<pubDate>Fri, 21 Jan 2011 17:42:45 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196377/#p196377</guid>
		</item>
		<item>
			<title><![CDATA[How to Write a Lego script]]></title>
			<link>https://bricksinmotion.com/forums/post/196374/#p196374</link>
			<description><![CDATA[Ive made afew shorts before but they had always been planned as i filmed but now im doing a longer more complex stop motion and im going to have to write a script for this one. I just need some advice on how to write a script for a lego stop motion because i have no idea how to do it. I can write a normal live action script but with stop motion wouldnt it be hard due to having everything needing to be timed such as convosation?]]></description>
			<author><![CDATA[dummy@example.com (Atomic_Apple)]]></author>
			<pubDate>Fri, 21 Jan 2011 17:35:55 +0000</pubDate>
			<guid>https://bricksinmotion.com/forums/post/196374/#p196374</guid>
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